E41: The offloaded brain, part 1: behavior

E41: The offloaded brain, part 1: behavior

Author: Brian Marick October 12, 2023 Duration: 31:52

Embodied or Ecological Cognition is an offshoot of cognitive science that rejects or minimizes one of its axioms: that the computer is a good analogy for the brain. That is, that the brain receives inputs from the senses; computes with that input as well as with goals,  plans, and stored representations of the world; issues instructions to the body; and GOTO PERCEPTION. The offshoot gives a larger causal role to the environment and the body, and a lesser role to the brain. Why store instructions in the brain if the arrangement of body-in-environment can be used to make it automatic?

This episode contains explanations of fairly unintelligent behavior. Using them, I fancifully extract five design rules that a designer-of-animals might have used. In the next episode, I'll apply those rules to workplace and process design. In the final episode, I'll address what the offshoot has to say about more intelligent behavior.

Sources

Mentioned or relevant

Credits

The picture of a diving gannet is from the Busy Brains at Sea blog, and is licensed CC BY-NC-ND 3.0 Deed.


Brian Marick hosts Oddly Influenced, a podcast that digs into the unusual and often overlooked connections between software development and the wider world. Each episode starts with a concept, theory, or practice that originated far from the realm of code-perhaps in sociology, theater, history, or urban planning-and traces its journey into the hands of software practitioners. The focus is on the concrete application: how these borrowed ideas were adapted, what problems they aimed to solve, and what actually happened when people tried them. You’ll hear about the successes, the surprising failures, and the messy, fascinating reality of translating an abstract principle into working practice. This isn’t about generic inspiration or vague parallels; it’s a detailed look at cross-disciplinary pollination, examining the mechanics of how influence actually works. The conversations are grounded and specific, avoiding hype to explore what we can genuinely learn from fields that don’t think in loops and logic. For anyone in technology or education curious about how innovation often comes from the edges, this podcast provides a unique and thoughtful perspective. It’s for listeners who enjoy deep dives into the history and sociology of their craft, who appreciate hearing stories that aren’t the usual case studies, and who are open to having their own thinking oddly influenced by the end of an episode.
Author: Language: English Episodes: 55

Oddly Influenced
Podcast Episodes
jUnit and What Makes a Successful Tool ("Packages", Part 2) [not-audio_url] [/not-audio_url]

Duration: 21:47
What characteristics make a tool or technology successful? This is the second of four episodes on Joan Fujimura’s idea of “packages” for spreading theory and technology together.
E2: Viruses, Cancer, TDD, and "Packages": Part 1 [not-audio_url] [/not-audio_url]

Duration: 20:06
The first of three episodes discussing how Joan Fujimura's ideas about technology and theory diffusion apply to test-driven design and other approaches to doing software.
E1: Boundary Objects [not-audio_url] [/not-audio_url]

Duration: 21:10
Boundary objects are an idea from the sociology of science. They are about how people use ambiguous nouns – or things – to coordinate the work of people with different backgrounds and interests (like, say, programmers an…