#322: Michael Walker Revolutionizes Physical Therapy

#322: Michael Walker Revolutionizes Physical Therapy

Author: Pickaxe July 30, 2024 Duration: 1:08:34
We here at SVWAG take pains to differentiate between two conflated ideas. We say "approachable" for rulesets that are easily learned and internalized, reserving the similar-sounding term "accessible" to refer to games that are usable for people with disabilities. Relatedly, MICHAEL WALKER IS BACK. 02:43 AYURIS: Oak (Wim Goossens, Game Brewer, 2022)   Games Played Last Week: 04:25 -Friday (Friedemann Friese, 2F-Spiele, 2011) 07:12 -Fast Sloths (Friedemann Friese, 2F-SPiele, 2019) 10:56 -Ghost Blitz Mini (Jacques Zeimet, Zoch Verlag, 2010) 12:11 -For Sale (Stefan Dorra, Uberplay, 1997) 13:52 -Primal: The Awakening (Tommaso Mondadori and Alberto Parisi, Reggie Games, 2024) 18:19 -Corporate America (Teale Fristoe, Nothing Sacred Games, 2013) 23:10 -Guards of Atlantis II (Artyom Nichipurov, Wolff Designa, 2022) 25:57 -Arcs (Cole Wehrle, Leder Games, 2024) 33:00 -Slay the Spire: The Board Game (Gary Dworetsky, Anthony Giovannetti, and Casey Yano, Contention Games, 2024)  35:33 -Combat Commander: Europe (Chad Jensen, GMT, 2006) 40:08 -Marshmallow Test (Reiner Knizia, Gamewright, 2020) 42:06 -Wilmot's Warehouse (Ricky Haggett, Richard Hogg, and David King, CMYK, 2024) News (and why it doesn't matter): 46:31 Until Proven Guilty: cooperative storytelling 46:55 More Root factions: bats and frogs 47:35 Planet of the Apes cooperative miniatures game 48:24 Barrage legendary box 48:38 Great Western Trail El Paso 48:55 Liège of Games is Walker's source of news: https://www.youtube.com/c/Li%C3%A8geofGames/videos 49:13 Unmatched Adventures: TMNT and cross-license games 51:07 Topic: Michael Walker Revolutionizes Physical Therapy Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#357: Post-Easter Update [not-audio_url] [/not-audio_url]

Duration: 1:11:41
While we pride ourselves in playing more games in a week than many play in a month, when we take a week away from the SVWAG studio we often face a truly herculean backlog of games to discuss. This two-week period is no e…
#356: Endgame Scoring [not-audio_url] [/not-audio_url]

Duration: 1:13:57
Tiebreakers are arguably a kind of endgame scoring. I respect the fact that they are invariably necessary (I mean, if for no other reason than if they're omitted some smartass like me will complain). That said, clearly i…
#355: Rise & Fall [not-audio_url] [/not-audio_url]

Duration: 1:16:22
When is a thing like another thing? Is Albedo like Core Worlds? Is Cat Blues like Rummy? Is Through the Desert like Go? Is a nudge as good as a wink to blind bat? Are all Roll & Writes inferior to Roll a 6, Win a Cookie?…
#354: 20th Century Games [not-audio_url] [/not-audio_url]

Duration: 1:19:42
People have favourably described our physical appearances as "borderline tolerable" and "just short of hideous", and that was just our mothers. In light of this, we put ourselves forward as candidates for all manner of g…
#353: Rebirth [not-audio_url] [/not-audio_url]

Duration: 59:40
In logic, conditionals are always true if the antecedent is false. You can't falsify the conditional if the conditions aren't met. For example, if Mark can bench 500 pounds, then vinegar tastes like cotton candy. Rest as…
#352: Ascending Empires: Zenith Edition [not-audio_url] [/not-audio_url]

Duration: 1:17:27
I was donating blood while wearing my Transformers Converse shoes, and two different phlebotomists commented positively about them. "We have won the cultural argument," I said, deliberately burying the lede that demograp…
#351: Flexing New Muscles [not-audio_url] [/not-audio_url]

Duration: 1:13:49
As is readily apparent from the show's subject matter and our general presentation, we here at SVWAG are stone-cold jocks who excel at the sports and are thoroughly ripped. We trust the launcher and never ever skip leg d…
#350: Beyond the Horizon [not-audio_url] [/not-audio_url]

Duration: 1:03:21
Despite the welcome relative absence of anthropomorphic animals this week--aside from some sundry ducks in Lorcana--we see a lot of animals and various critters this week. We eschew sacrifices to a dodgy snake in Imperiu…
#349: A Plowful of Games [not-audio_url] [/not-audio_url]

Duration: 1:06:58
While we hate to confirm your most reductive of preconceived notions, snow removal in Canadian cities is no joke. The fleet of vehicles required to allow for daily life in even a small Canadian city after major snowfall…
#348: SETI [not-audio_url] [/not-audio_url]

Duration: 1:05:45
Colour nouns are essentially arbitrary; how one decides to chop up the visible spectrum of light is a matter of contingent taxonomy. Some languages have one noun for both blue and green, for example. English has a word f…