#324: Design Pet Peeves

#324: Design Pet Peeves

Author: Pickaxe August 13, 2024 Duration: 1:08:41
It is Festivus once again here at SVWAG, where we shall once again vent our collective spleen over features of games that irk us. Sometimes we will assert that our umbrage is righteous and ought to be shared, and other times we will concede we are merely motivated by idiosyncratic pique. Our feelings, in either case, shall not be denied. 00:46 AYURIS: Beowulf: The Legend (Reiner Knizia, KOSMOS, 2005) Games Played Last Week: 04:21 -Terminus (Earl Aspiras and Tom Volpe, Inside Up Games, 2024) 08:53 -For Northwood! A Solo Trick-Taking Game (Wilhelm Su, Self-published, 2021) 12:41 -Deep Rock Galactic (Ole Steiness, MOOD Publishing, 2022) 15:15 -Harvest (Trey Chambers, Keymaster Games, 2024) 20:44 -Assault on Doomrock: Ultimate Edition (Tom Stasiak, Beautiful Disaster Games, 2023) 24:46 -Tribune (Karl-Heinz Schmiel, Spielworxx, 2021) 29:18 -Charioteer (Matt Calkins, GMT Games, 2022) News (and why it doesn't matter): 33:59 Peacemakers: Horrors of War, a promising sequel to Dawn of the Peacemakers 35:27 Quartermaster General: South Front 36:37 Valiant Defense: Guadalcanal: The Battle for Henderson Field NOT designed by David Thompson  37:53 Topic: Game Design Pet Peeves Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
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