#368: Shackleton Base

#368: Shackleton Base

Author: Pickaxe July 14, 2025 Duration: 1:20:35
"Dear friend, if you wanna feel better Don't let the devil make you toss this letter If you've been crossed up by hoodoo voodoo A wizard or the lizard You got family trouble, man trouble, woman trouble No light through the tunnel If you're lookin' for a true friend, or a true lover Or if you've been livin' undercover Well, I'm comin' to your town to break it all down And help you with all of this I'm lookin' to help you find bliss one day Or one way, can't miss" -Jack White, "Archbishop Harold Holmes", presumably extolling the virtues of the Millipede Death Cult Games Played Last Week: 01:14 -Cthulhu: Death May Die--Fear of the Unknown (Rob Daviau, Eric M. Lang, and Marco Portugal, CMON, 2024) 06:28 -Dune: Imperium--Uprising (Paul Dennen, Dire Wolf, 2023) 12:48 -Innovation Ultimate (Carl Chudyk, Asmadi Games, 2025) 18:25 -Leviathan Wilds: Deepvale (Justin Kemppainen, Moon Crab Games, 2025) 22:03 -Line of Fire: Burnt Moon (Trevor Benjamin & David Thompson, Osprey Games, 2025)  27:23 -Rumble Nation (Yogi Shinichi, Hobby Japan, 2017) 29:23 -Iron Forest (Brian Gomez, Brain Games, 2024) 32:23 -Crash Octopus (Naotaka Shimamoto, itten, 2021) 33:08 -Junk Art (Jay Cormier & Sen-Foong Lim, Pretzel Games, 2016) 33:51 -The Breach (Michele Morosini, Ludus Magnus Studio, 2024) 41:27 -A Gentle Rain (Kevin Wilson, Incredible Dream Studios, 2024) News (and why it doesn't matter): 44:34 Open registration for SVWAG Con (July 25th-July 27th) on Eventbrite! https://tinyurl.com/25s6p5jd 45:24 REPRINTS! PitchCar and expansions, Ra: The Dice Game, Rheinlander, Junk Art 49:35 Carnegie expansion in development 49:52 Feature Game: Shackleton Base: A Journey to the Moon (Fabio Lopiano & Nestore Mangone, Sorry We Are French, 2024) Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#366: 7 Empires [not-audio_url] [/not-audio_url]

Duration: 1:13:23
Apparently the American custom of the "push present" can trace its roots to the Anglo-Indian tradition of the "baby bauble", although in the latter case jewellery is the more standard gift (instead of, say, boardgames).…
#365: Small Box, Big Game [not-audio_url] [/not-audio_url]

Duration: 1:13:55
Walker's approach to parenting eschews what he sees as the coddling endemic in other families. He believes in competition above all else, where newbs must be pwned and even babies must git gud. "L2P" is his family motto.…
#364: Pulling Levers [not-audio_url] [/not-audio_url]

Duration: 1:14:27
"Because of the long-standing mutual enmity between Meany and Brown, Meany was named among the suspects in The Case Of Encyclopedia Brown’s Mangled Corpse. Meany denied the allegations. 'It’s true that Detective Brown an…
#363: The Social Contract [not-audio_url] [/not-audio_url]

Duration: 1:15:35
We generally frown on ad hominem here at SVWAG, ensconced as we are in our glass houses. In the case of Jean-Jacques Rousseau (known affectionately as "Ja-Jay" by no one), though, who wrote extensively about proper metho…
#362: Rumble Nation [not-audio_url] [/not-audio_url]

Duration: 1:08:59
I've read several different accounts of the battle of Sekigahara, and I swear there's no mention of Kevin Bacon or anyone bleaching their hair. How am I to know if Pony Boy stayed golden? Games Played Last Week: 01:42 -M…
#361: What Makes Longer Games Worth It [not-audio_url] [/not-audio_url]

Duration: 59:32
Walker and Mark almost come to blows over Flip 7 this week. Their disagreements over the merits of the product (Game? Experience? Way of Life? Sub "Roll a 6, Win a Cookie" distraction?) have long simmered, but the fundam…
#360: Hot Streak [not-audio_url] [/not-audio_url]

Duration: 1:14:06
"Observers brought attention to [Gritty's] appearance, which could be construed as frightening, while The Guardian described him as an "acid trip of a mascot." Response to Gritty's introduction was immediate and sharply…
#359: Gibberers [not-audio_url] [/not-audio_url]

Duration: 1:14:11
"gibber--intransitive verb :to speak rapidly, inarticulately, and often foolishly" -Merriam-Webster "gibberer--noun :the hosts of SVWAG" Games Played Last Week: 01:17 -Sausage Sizzle (Inka and Marcus Brand, 25th Century…
#358: Tricky Edge Cases [not-audio_url] [/not-audio_url]

Duration: 1:00:15
Chaka Khan, let me rock you Let me rock you, Chaka Khan Let me rock you, that's all I wanna do Chaka Khan, let me rock you Let me rock you, Chaka Khan Let me rock you, 'cause I feel for you -Chaka Khan, "I Feel for You"…
#357: Post-Easter Update [not-audio_url] [/not-audio_url]

Duration: 1:11:41
While we pride ourselves in playing more games in a week than many play in a month, when we take a week away from the SVWAG studio we often face a truly herculean backlog of games to discuss. This two-week period is no e…