Samurai

Samurai

Author: Pickaxe October 14, 2025 Duration: 1:14:37
"Wiarton Willie is the name given to a Canadian groundhog who lives in the community of Wiarton in Bruce County, Ontario. Every February 2, on Groundhog Day, Willie takes part in the local Wiarton Willie Festival. His role is to predict whether there will be an early spring. Although the original Wiarton Willie died in 1999, the Wiarton Groundhog Day celebrations continue each year with a successor of the original Willie (except in 1999 and 2021 where, due to the previous Willies' deaths, no groundhog was used), and each successor is also referred to as Wiarton Willie. Groundhog Day, featuring Wiarton Willie, is a popular annual festival in Wiarton and is similar to events in other locations in North America. A midwinter celebration involving an animal with predictive powers was an element of Celtic culture. The link between weather prediction and the day is said to have been inspired by an old Scottish couplet: "If Candlemas Day is bright and clear/ There'll be two winters in the year."" -Wikipedia Games Played Last Week: 01:40 -Etherstone (Virginio Gigli & Simone Luciani, ThunderGryph Games, 2025) 12:38 -Dogs of War Second Edition (Paolo Mori, Play to Z, 2026) 26:39 -Vantage (Jamey Stegmaier, Stonemaier Games, 2025) 34:06 -Monikers (Alex Hague & Justin Vickers, CMYK, 2015) 41:06 -My Very First Games: Let's Be Veterinarians (Kristin Mückel, HABA, 2024) 42:55 -Riff Raff (Christoph Cantzler, Zoch Verlag, 2012) News (and why it doesn't matter): 46:30 Kristian Amundsen Østby and Kjetil Svendsen take tricks with Tax the Rich 47:10 Elder Scrolls expansion, Heroes of Tamriel, on Gamefound 48:00 Berserk on Gamefound 50:54 Battlecrest: Overlord on Kickstarter 51:36 Feature Game: Samurai (Reiner Knizia, Hans im Glück, 1998) Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
Luthier [not-audio_url] [/not-audio_url]

Duration: 1:28:55
"'Frederick Chopin was a Polish composer in the Romantic style who wrote primarily for the piano.' I guess this is sort of interesting, as most facts are. But history has shown us that *facts are not what most humans bel…
Rulebooks [not-audio_url] [/not-audio_url]

Duration: 1:17:48
As ever, we do not acknowledge one of the most pernicious false dichotomies in the rulebook space; whether rules should be strictly permissive (you can only do what the rules say you can) or strictly restrictive (you can…
Tile-Laying Games [not-audio_url] [/not-audio_url]

Duration: 1:22:55
Rest assured that every topic we address here at SVWAG will be utterly comprehensive and final, unless and until we decide to address it again. Thus, when we discuss tile-laying games, we perforce will cover all of them,…
Ayar: Children of the Sun [not-audio_url] [/not-audio_url]

Duration: 1:05:19
"A quipu usually consists of cotton or camelid fiber cords, and contains categorized information based on dimensions like color, order and number. The Inca, in particular, used knots tied in a decimal positional system t…
Why Is This Game So Long? [not-audio_url] [/not-audio_url]

Duration: 1:15:29
We are staunchly body positive here at SVWAG, but we do prefer our bears fat. "Let me have about me bears that are fat," said Shakespeare's Julius Caesar, or he would have, had he known about the glory that is Fat Bear W…
Star Wars: Battle of Hoth [not-audio_url] [/not-audio_url]

Duration: 1:11:44
We tempt fate and refer to a number of third rails in the hobby community. For one, we acknowledge a loss in Regicide Legacy, which reliably summons the chattering mobs. Further, we mention both Star Trek and Star Wars,…
Nostalgia [not-audio_url] [/not-audio_url]

Duration: 1:17:17
"Well, that was your mother And that was your father Before you was born dude When life was great You are the burden of my generation I sure do love you But let’s get that straight" -Paul Simon, "That Was Your Mother" 01…
Light Speed: Arena [not-audio_url] [/not-audio_url]

Duration: 1:05:29
On this day of Labour, we offer our solidarity to you. We also offer our labour, because we don't take many days off. No union for us in the opinion mines! I'd complain to my manager, but since that's me, I guess I'd be…
Trick-Taking Games Redux [not-audio_url] [/not-audio_url]

Duration: 1:08:56
I've always chafed at the conventional wisdom that young goats are good at trick-taking games. Or, at least, ones where you are not incentivized to go null. Do they hold their cards in their cloven hooves? Do their dead…
The Lord of the Rings: The Fate of the Fellowship [not-audio_url] [/not-audio_url]

Duration: 1:07:25
Losing a component is rough. Knowing that one of your games is incomplete is like having a permanent absence in your soul. It's one thing to eschew that one added expansion--that's a triumph of restraint. But that missin…