Wonderland's War

Wonderland's War

Author: Pickaxe November 11, 2025 Duration: 1:29:07
In our effort to answer all of your Omnibus Questions, sadly we cannot enlist the assistance of notable Canadian Keanu Reeves. In an interview with Stephen Colbert--as a joke after Keanu said something profound--he was asked, "What do you think happens when we die, Keanu Reeves?" After a pause, and the audience's laughter, Keanu said, "I know that that the ones who love us will miss us." I SAY DAYUM, KEANU Games Played Last Week: 01:07 -Dogs of War Second Edition (Paolo Mori, Play to Z, 2026) 11:30 -Ostia (Totsuca Chuo, uchibacoya, 2022) 21:14 -SCOUT (Kei Kajino, Oink Games, 2019) 23:12 -Valheim: The Board Game (Ole Steiness, MOOD Publishing, 2025) 30:18 -Lunar Skyline (Charlie McCarron, Dead Alive Games, 2025) 38:57 -Thebai (Dávid Turczi, Bioard&Dice, 2025) 45:58 -Wilmot's Warehouse (Ricky Haggett, Richard Hogg, and David King, CMYK, 2024) 49:04 -Fairy Tale (Satoshi Nakamura, What's Your Game?, 2008) News (and why it doesn't matter): 53:37 Render unto us your questions! Ask us anything for Omnibus Questions 54:10 Tigris & Euphrates to be reprinted by 25th Century games, art by Ian O'Toole 55:57 Mage Knight: Apocalypse Dragon expansion; cards will not match, changed font 1:00:08 Will Riftbound be generally available? 1:00:57 Please support us on Patreon! www.patreon.com/svwag 1:01:51 Feature Game: Wonderland's War (Tim Eisner, Ben Eisner, and Ian Moss, Druid City Games, 2022) Learn more about your ad choices. Visit podcastchoices.com/adchoices

Hosted by Mike Walker and Mark Bigney, So Very Wrong About Games digs into the world of hobby gaming with a blend of sharp critique and genuine enthusiasm. Each episode feels like pulling up a chair at a table where two knowledgeable friends are deep in conversation, dissecting everything from the latest releases to timeless classics. They believe that a bad game deserves a thorough examination just as much as a great one, applying that same level of detailed analysis to reviews, industry news, and broader gaming topics. This isn't about following trends or generating hype; it's about thoughtful discussion that respects both the listener's time and the context in which games are made and played. The dynamic between Walker and Bigney captures a fundamental truth about the hobby-that taking games seriously and having fun with them are not mutually exclusive. You'll find their approach both refreshing and deeply engaging, whether they're championing an overlooked gem or meticulously explaining why a popular title didn't work for them. Tune in to this Pickaxe-produced podcast for honest, substantive talk that treats the medium with the depth it often deserves, but rarely receives in casual conversation.
Author: Language: English Episodes: 100

So Very Wrong About Games
Podcast Episodes
#356: Endgame Scoring [not-audio_url] [/not-audio_url]

Duration: 1:13:57
Tiebreakers are arguably a kind of endgame scoring. I respect the fact that they are invariably necessary (I mean, if for no other reason than if they're omitted some smartass like me will complain). That said, clearly i…
#355: Rise & Fall [not-audio_url] [/not-audio_url]

Duration: 1:16:22
When is a thing like another thing? Is Albedo like Core Worlds? Is Cat Blues like Rummy? Is Through the Desert like Go? Is a nudge as good as a wink to blind bat? Are all Roll & Writes inferior to Roll a 6, Win a Cookie?…
#354: 20th Century Games [not-audio_url] [/not-audio_url]

Duration: 1:19:42
People have favourably described our physical appearances as "borderline tolerable" and "just short of hideous", and that was just our mothers. In light of this, we put ourselves forward as candidates for all manner of g…
#353: Rebirth [not-audio_url] [/not-audio_url]

Duration: 59:40
In logic, conditionals are always true if the antecedent is false. You can't falsify the conditional if the conditions aren't met. For example, if Mark can bench 500 pounds, then vinegar tastes like cotton candy. Rest as…
#352: Ascending Empires: Zenith Edition [not-audio_url] [/not-audio_url]

Duration: 1:17:27
I was donating blood while wearing my Transformers Converse shoes, and two different phlebotomists commented positively about them. "We have won the cultural argument," I said, deliberately burying the lede that demograp…
#351: Flexing New Muscles [not-audio_url] [/not-audio_url]

Duration: 1:13:49
As is readily apparent from the show's subject matter and our general presentation, we here at SVWAG are stone-cold jocks who excel at the sports and are thoroughly ripped. We trust the launcher and never ever skip leg d…
#350: Beyond the Horizon [not-audio_url] [/not-audio_url]

Duration: 1:03:21
Despite the welcome relative absence of anthropomorphic animals this week--aside from some sundry ducks in Lorcana--we see a lot of animals and various critters this week. We eschew sacrifices to a dodgy snake in Imperiu…
#349: A Plowful of Games [not-audio_url] [/not-audio_url]

Duration: 1:06:58
While we hate to confirm your most reductive of preconceived notions, snow removal in Canadian cities is no joke. The fleet of vehicles required to allow for daily life in even a small Canadian city after major snowfall…
#348: SETI [not-audio_url] [/not-audio_url]

Duration: 1:05:45
Colour nouns are essentially arbitrary; how one decides to chop up the visible spectrum of light is a matter of contingent taxonomy. Some languages have one noun for both blue and green, for example. English has a word f…
#347: How Expansions Can Fail [not-audio_url] [/not-audio_url]

Duration: 1:09:26
Our upcoming convention, July 25th-27th 2025, is in its planning stages! We have a venue but nothing much else yet. Not even a name! Suggestions welcome. Mark quite likes So Very Wrong About Games Fun Times Good Vibes On…