Unlocking the Data Layer for Agentic AI with Simba Khadder

Unlocking the Data Layer for Agentic AI with Simba Khadder

Author: softwareengineeringdaily.com April 21, 2026 Duration: 49:04
AI agents are increasingly capable of reasoning and performing autonomous work over long periods. However, as agents take on more complex, longer-horizon tasks, keeping them supplied with the right information becomes the core engineering challenge. The industry is moving away from pre-loading context upfront toward a model where agents dynamically navigate and retrieve the data they need, when they need it. Redis is approaching context management using a context engine, which is an architecture built around four pillars: on-demand context retrieval, data that is always current, fast retrieval, and a memory layer that improves over time. In practice this means building materialized views of data with a semantic layer on top, rather than giving agents direct access to production databases. A memory system sits alongside this, extracting and compacting information asynchronously as the agent works. Simba Khadder leads AI strategy at Redis, and he previously co-founded the feature store platform FeatureForm, which was acquired by Redis in 2025. In this episode, Simba joins Kevin Ball to discuss why context has become the defining challenge in agentic AI, how context engines differ from traditional RAG architectures, how materialized views underpin reliable agent data pipelines, how memory systems can improve through async extraction and compaction, and how engineering teams need to adapt their practices as AI-driven development accelerates. Full Disclosure: This episode is sponsored by Redis. Kevin Ball or KBall, is the vice president of engineering at Mento and an independent coach for engineers and engineering leaders. He co-founded and served as CTO for two companies, founded the San Diego JavaScript meetup, and organizes the AI inaction discussion group through Latent Space.   Please click here to see the transcript of this episode. Sponsorship inquiries: sponsor@softwareengineeringdaily.com

For anyone curious about how the code running our world actually gets built, Software Engineering Daily offers a clear and consistent look behind the curtain. This isn't about hype cycles or surface-level news; it's a deep, technical conversation with the engineers, architects, and thinkers who are shaping our digital infrastructure. Each episode focuses on a specific technology, practice, or problem, breaking down complex systems into understandable parts. You'll hear detailed discussions on everything from database architectures and programming language design to the organizational challenges of scaling teams and the real-world trade-offs made in production systems. Hosted by softwareengineeringdaily.com, the podcast serves as a reliable source for developers who want to stay informed and inspired, translating the rapid pace of technological change into substantive, lasting knowledge. It’s for professionals who believe that understanding the "how" and "why" is just as important as knowing the "what." By dedicating time to thorough exploration, this podcast provides context that shorter formats simply cannot, making it an essential resource for anyone building the future, one line of code at a time. Tune in to hear unfiltered insights from the people on the front lines, discussing the tools and decisions that define modern software engineering.
Author: Language: en-us Episodes: 100

Software Engineering Daily
Podcast Episodes
VS Code and Agentic Development with Kai Maetzel [not-audio_url] [/not-audio_url]

Duration: 1:09:00
Visual Studio Code has become one of the most influential tools in modern software development. The open-source code editor has evolved into a platform used by millions of developers around the world, and it has reshaped…
Blender and Godot in Game Development with Simon Thommes [not-audio_url] [/not-audio_url]

Duration: 36:13
Blender Studio is the creative arm of the Blender Foundation and it’s dedicated to producing films, games, and other projects that showcase the full potential of Blender. The studio functions as both an art and technolog…
Node.js in 2026 with Rafael Gonzaga [not-audio_url] [/not-audio_url]

Duration: 54:42
JavaScript has grown far beyond the browser. It now powers millions of backend systems, APIs, and cloud services through Node.js, which is one of the most widely deployed runtimes on the planet. Keeping such a critical p…
Building Games at Zachtronics with Zach Barth [not-audio_url] [/not-audio_url]

Duration: 1:28:37
Zachtronics is a legendary independent game studio known for creating intricate, engineering-focused puzzle games that merge logic, creativity, and code. The studio was founded by Zach Barth in 2011, and it has become a…
Rivals of Aether with Dan Fornace [not-audio_url] [/not-audio_url]

Duration: 46:05
Rivals of Aether and Rivals of Aether II are indie fighting games that combine fast-paced platform combat with elemental-themed characters. The game takes inspiration from Super Smash Bros. and emphasizes skillful moveme…
Aviation Cybersecurity with Serge Christiaans [not-audio_url] [/not-audio_url]

Duration: 51:00
Aviation cybersecurity is becoming an urgent priority as modern aircraft increasingly rely on complex digital systems for navigation, communication, and engine performance. These systems were once isolated but are now in…
Blocking Software Supply Chain Attacks with Feross Aboukhadijeh [not-audio_url] [/not-audio_url]

Duration: 48:49
Modern software relies heavily on open source dependencies, often pulling in thousands of packages maintained by developers all over the world. This accelerates innovation but also creates serious supply chain risks as a…
Pydantic AI with Samuel Colvin [not-audio_url] [/not-audio_url]

Duration: 57:33
Python’s popularity in data science and backend engineering has made it the default language for building AI infrastructure. However, with the rapid growth of AI applications, developers are increasingly looking for tool…
Game Development on the PICO-8 with Johan Peitz [not-audio_url] [/not-audio_url]

Duration: 47:27
PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and me…