Web Native Game Development

Web Native Game Development

Author: Software Engineering Daily June 4, 2026 Duration: 54:08

The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints including file size, browser compatibility, and the need to quickly capture and maintain the player’s attention.

Erik Dubbelboer is a Principal Engineer at Poki which is a web games platform serving over 100 million monthly users. He’s also a game developer himself, with titles including Silly Skies and Village Builder. His unusual position building developer tools that power the platform, while also shipping games on it, gives him a rare perspective on what it actually takes to succeed in web game development.

In this episode, Erik joins Joe Nash to discuss the history of web games from the Flash era to today’s renaissance, how WebAssembly and WebGPU have transformed what is possible in the browser, the tradeoffs between different game engines for web publishing, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Web Native Game Development appeared first on Software Engineering Daily.


Every day, the world of technology evolves, and Software Engineering Daily provides a crucial, in-depth look at how that happens. This podcast sits at the intersection of code, infrastructure, and the people who build it, offering long-form conversations that go far beyond surface-level news. Each episode features a detailed technical interview with engineers, founders, and researchers who are actively shaping the landscape. Listeners will hear concrete discussions about system design, programming languages, DevOps practices, and the architectural decisions behind major platforms. The focus is on the how and the why-the practical challenges and trade-offs faced by professionals in the field. It’s a resource for developers seeking to understand not just what tools to use, but the underlying principles that make them effective. By dedicating time to a single topic per episode, the podcast allows for a thorough exploration that is both educational and genuinely insightful. Tune in for a consistent and substantive dive into the mechanics of modern software, where every conversation is an opportunity to deepen your technical understanding and stay engaged with the pulse of the industry.
Author: Language: en-us Episodes: 50

Software Engineering Daily
Podcast Episodes
SED News: Restricted Models, IDE Wars, and the DeepMind Mafia [not-audio_url] [/not-audio_url]

Duration: 51:58
SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer break down the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this…
Grafana’s Approach to AI-Native Observability [not-audio_url] [/not-audio_url]

Duration: 48:29
Advanced software systems have long been more complex than any single engineer can fully understand. Observability is the established solution to this problem, but with AI agents now generating code, deploying changes, a…
Building Software That People Love [not-audio_url] [/not-audio_url]

Duration: 46:26
Building great software always involves technical problem solving, but the best software goes beyond function. It feels fluid, coherent, and genuinely fun to use. This quality lives at the intersection of engineering and…
Mina the Hollower [not-audio_url] [/not-audio_url]

Duration: 43:48
Yacht Club Games is the studio behind the acclaimed Shovel Knight franchise. Their latest release is Mina the Hollower, which is a top-down action RPG inspired by classic Zelda and Castlevania titles. After many years in…
Foundation Models for Structured Data [not-audio_url] [/not-audio_url]

Duration: 44:00
Predictive modeling is a core element in modern systems, and powers capabilities such as fraud detection, loan approvals, and recommendation systems. These systems typically operate on structured, relational data stored…
Biome and the Future of JavaScript Tooling [not-audio_url] [/not-audio_url]

Duration: 1:02:56
Modern web development requires an ever-growing collection of tools including formatters, linters, bundlers, and plugins. Each tool typically has its own configuration, dependencies, and performance cost. As applications…
Preparing for Q-Day [not-audio_url] [/not-audio_url]

Duration: 46:18
Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum compu…
Developing Multiplayer Games in Godot [not-audio_url] [/not-audio_url]

Duration: 47:21
Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency…
The Hardware Bottleneck AI Can’t Fix [not-audio_url] [/not-audio_url]

Duration: 52:47
Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that softw…