Saw: Genesis Proves There's a Better Way to Do Multiplayer Killers | First Look

Saw: Genesis Proves There's a Better Way to Do Multiplayer Killers | First Look

Author: Spawn On Me LLC June 14, 2026 Duration: 4:24

At Summer Game Fest 2026 I got a first look at Saw: Genesis — and it's Bloober Team's first-ever multiplayer game.

It's a 3v1 asymmetrical horror game set just after World War I: one Judge (a brand-new villain, not Jigsaw) traps three Accused players in escape-room-style torture chambers. There's a constant co-op push-and-pull, brutal sacrifice mechanics — lose an eyeball, a hand, or a foot, and it changes how you move and what you can do — a “vulnerable killer” players can actually take down, and a ping system forcommunication. It's Bloober rethinking both multiplayer and the Saw IP, and I'm hyped.


For over a decade, Spawn On Me with Kahlief Adams has been a vital voice in gaming conversations, long before such discussions entered the mainstream. Founded by Kahlief Adams in 2013, this award-winning podcast established itself as an essential space for exploring how video games intersect with race, diversity, and broader culture. Rather than focusing solely on reviews or news, the dialogue here digs into the people and perspectives that shape the industry. You’ll hear genuine, in-depth conversations with game developers, journalists, scholars, and other creators who are often left out of the typical narrative. These discussions have consistently helped to frame and advance critical conversations about representation and inclusion, examining both the art we play and the community that surrounds it. Tuning into this podcast means joining a long-running, thoughtful examination of gaming’s impact and its potential, guided by a host who has been at the forefront of this specific and necessary dialogue since its inception. The result is a consistently insightful listen that challenges assumptions and highlights voices that truly matter.
Author: Language: en-us Episodes: 50

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