The Internet Was Wrong About HighGuard

The Internet Was Wrong About HighGuard

Author: Spawn On Me LLC January 26, 2026 Duration: 29:26

We just got back from Los Angeles after spending several hours hands-on with Highguard, the new free-to-play raid shooter from Wildlight Entertainment, a studio led by developers with deep roots in games like Apex Legends and Titanfall.On paper, it is easy to dismiss Highguard as “another shooter,” especially in a crowded 2026 lineup. But after playing multiple full matches, sitting down with the design and product leads, and seeing how the systems work together, it is clear this game is aiming for something genuinely different.Highguard introduces a new take on competitive shooters through a multi-phase raid structure built around strategy, teamwork, and base defense. Each match flows through gearing up, intercepting the shield breaker, and launching full raids against enemy bases. Wardens are distinct without overpowering gunplay, abilities are additive instead of dominant, and every match feels meaningfully different based on player decisions.We also break down how Highguard approaches live service in a way that feels unusually respectful. The War Chest battle pass is free, there is no pay-to-win, no loot boxes, no RNG storefront pressure, and cosmetic purchases are straightforward and permanent. The team already has a full year of content planned, with new episodes, maps, wardens, and modes rolling out at a steady cadence.We also talk about the Game Awards reveal, the online backlash, and why the current cycle of “is this game dead” discourse does more harm than good to the industry. After hands-on time with Highguard, we believe this is a game that deserves to speak for itself.If you are curious about raid shooters, the future of live service design, or what happens when experienced developers try to rethink the genre instead of chasing trends, this is one you should be watching.About the Show: Spawn On Me spotlights gamers of color and the intersection of games, culture, and community—through interviews, reviews, and real talk about how games affect the world.Follow & Subscribe:YouTube: youtube.com/spawnonmeSpotify: Spawn On MeApple Podcasts: Spawn On MeX/Twitter: @SpawnOnMe, @kahliefadamsInstagram: @spawnonmepodcastTikTok: @spawnonmeBusiness / bookings: spawnonmepodcast@gmail.comSupport The Spawnies (our annual awards show): Learn more, see winners, and rewatch: thespawnies.com (presented by Spawn On Me; culture-forward categories and community-driven celebration).Disclaimers: Opinions are the host’s/guests’ and do not reflect employers or partners.Go Here To Follow Us on Twitter, snag some merch and subscribe to our podcast!! https://campsite.bio/spawnonme


For over a decade, Spawn On Me with Kahlief Adams has been a vital voice in gaming conversations, long before such discussions entered the mainstream. Founded by Kahlief Adams in 2013, this award-winning podcast established itself as an essential space for exploring how video games intersect with race, diversity, and broader culture. Rather than focusing solely on reviews or news, the dialogue here digs into the people and perspectives that shape the industry. You’ll hear genuine, in-depth conversations with game developers, journalists, scholars, and other creators who are often left out of the typical narrative. These discussions have consistently helped to frame and advance critical conversations about representation and inclusion, examining both the art we play and the community that surrounds it. Tuning into this podcast means joining a long-running, thoughtful examination of gaming’s impact and its potential, guided by a host who has been at the forefront of this specific and necessary dialogue since its inception. The result is a consistently insightful listen that challenges assumptions and highlights voices that truly matter.
Author: Language: en-us Episodes: 50

Spawn On Me with Kahlief Adams: A Video Game Podcast
Podcast Episodes
Insomniac Games Wolverine – Is This The Best Superhero Game Ever? [not-audio_url] [/not-audio_url]

Duration: 25:12
I've waited on a Wolverine game like this my whole life as an X-Men fan, and after 20+ hours with Insomniac's take, I'm breaking down whether it earns a place next to Spider-Man and Spider-Man 2 as one of their best.This…
The Xbox Reset, PS Disc Death & Why Gaming Is At A Crossroads [not-audio_url] [/not-audio_url]

Duration: 35:41
3,200 Xbox jobs. Studios sold, studios cut loose, studios just gone. And PlayStation is telling us physical discs will be done by 2028. I sat down this week and gave you my honest, unfiltered take on all of it — not just…
The Best Of Summer Game Fest with Cam Hawkins [not-audio_url] [/not-audio_url]

Duration: 15:28
It's Day 3 of Summer Game Fest 2026, and I sat down with content creator Cam Hawkins to break down the best games of the show.We get into Cam's game of the show — Phantom Blade Zero and its razor-sharp parry combat — a s…
Is Netflix Unhinged the Future of Storytelling? We Discuss [not-audio_url] [/not-audio_url]

Duration: 34:45
I got to sit down with Sean Krankel — GM of Narrative Games at Netflix and the co-founder of Night School Studio — to talk about *Unhinged*, the new immersive horror experience that drops June 30 and uses your actual pho…
Xbox's Week Got Messier & SGF games you missed [not-audio_url] [/not-audio_url]

Duration: 1:28:43
On episode 585 of the Spawn On Me podcast, Kahlief Adams is joined by content creator Cam Hawkins for a full post-Summer Game Fest 2026 debrief — the games that flew under the radar, and a candid conversation about where…
Turok Isn't What You Expect—And That's the Point | Hands-On [not-audio_url] [/not-audio_url]

Duration: 4:24
At Summer Game Fest 2026 I stopped by Saber Interactive's booth and went hands-on with a stacked lineup — and it might be the most fun I had on the floor.First up, Hellraiser — gory, gritty, and exactly what horror fans…
Even Deathclaws Can Be Your Companion Now | Fallout 76 Interview [not-audio_url] [/not-audio_url]

Duration: 11:38
At Summer Game Fest 2026 I caught up with Fallout 76's John Rush (Creative Director) and Bill LaCoste (Production Director) to talk about where the game is now — and thelong-requested feature that's finally coming.We get…