TGT On Topic 271: Virtual Game Groups

TGT On Topic 271: Virtual Game Groups

Author: Tabletop Game Talk January 25, 2022 Duration: 56:11
  This week we're finally all back together so we decided to talk about... virtual. game. groups?  Yeah, we know it's a little late to talk virtual, but really, this isn't about the pandemic, it's about kids and adulting and such.  BGA FTW

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Every Thursday, Chris, Kitty, and Fletcher pull up chairs around a virtual table for Tabletop Game Talk. This isn't a formal review show, but a conversation between three friends with distinct tastes and backgrounds in the hobby. You'll hear them dive into a single topic each week-whether it's the tension of legacy games, the joy of teaching mechanics to newcomers, or the quiet pleasure of solo play-each offering their own perspective, which often leads to friendly debate. The discussion feels like overhearing a chat at your local game shop, covering everything from sprawling Eurogames and narrative RPGs to quick-playing card games. The goal is to explore the ideas and experiences that make tabletop gaming compelling, not just the latest releases. This podcast thrives on that personal touch, and they genuinely want to hear from you, encouraging listeners to share their own agreements or disagreements long after the episode ends. It's a relaxed, thoughtful space for anyone who finds community and creativity around a game board.
Author: Language: en-us Episodes: 100

Tabletop Game Talk
Podcast Episodes
TGT RPGs 261: Running Your First Game [not-audio_url] [/not-audio_url]

Duration: 1:03:03
This week we, in prep for Kitty running her first RPG game, we talk about what goes into that first game. Over prep can be bad, but under prep can cause issues with confidence. There is a sweet spot, but that all depends…
TGT On Topic 260: Sandbox Games [not-audio_url] [/not-audio_url]

Duration: 59:23
This week we Fletcher and Chris talk about sandbox games, but not games you play in a sandbox. What are they? How are they different from other games? And why would you like or not like them? Oh, and Chris recaps the gam…
TGT On Topic 259: Tabletop Minitures Games [not-audio_url] [/not-audio_url]

Duration: 1:05:21
This week we look at tabletop miniatures games in depth. Not board games with miniatures, but things like Warhammer, X-wing, and HeroClix. What keeps us from playing these games or what drives us to want to play more of…
TGT On Topic 258: Gaming Obsessions [not-audio_url] [/not-audio_url]

Duration: 57:17
This week we take a deep dive into gaming by talking about the eps and flows of gaming obsessions. Are they healthy or just lunacy I tell you lunacy!! No, no, it's fine, I can stop anytime. Lunacy!!! Oh, and sorry David…
TGT On Topic 257: The Call of Cthulhu RPG [not-audio_url] [/not-audio_url]

Duration: 57:07
This week we talk about the Call of Cthulhu role playing game and how it differs from D&D in it's system, but also in how it needs to be run to create the tension necessary for a "horror" type game.If you want to enter o…
TGT On Topic 256: Games of Choice [not-audio_url] [/not-audio_url]

Duration: 1:08:19
This week we look at our games of choice across multiple categories (card, casual, party, 2-player, and gamer) and why we like those games. But the first 20 minutes we talk about Fletcher's wedding this past weekend! Her…
TGT On Topic 255: Price of Games [not-audio_url] [/not-audio_url]

Duration: 1:09:16
This week we while Fletcher is off getting ready for his wedding this weekend, Chris and Kitty talk about GenCon and spending too much money on games, or not, it's complicated... If you want to enter our 2021 giveaway, d…
TGT On Topic 254: Can Games Die? (updated audio) [not-audio_url] [/not-audio_url]

Duration: 57:02
This week we talk about the life cycle of games and whether publisher and community support can kill a game and/or keep it alive. This is in response to news about KeyForge (one of Chris's favorite games) going on hiatus…
TGT RPGs 253: Player Commitment [not-audio_url] [/not-audio_url]

Duration: 1:09:13
This week Spencer joins us to talk about what the player's commitments should be in our role playing game sessions. Should there by any expectations of "homework" or can they just show up and roll dice? Maybe they should…

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