Tabletop Games Blog - board game reviews and discussions with a personal touch
Designers don't like it when players criticise their board game, and the response often is that the game was intentionally designed that way. Players complain that a strategy feels unfair, a mechanism is frustrating, or a game simply isn't very clear. Designers reply that that just misses the point. Similar disagreements exist in films, novels, and art, yet board games seem to have them more often, and they are often more personal. Part of the reason may be that board games are not passive experiences. Players are not simply watching events unfold, but instead are interpreting rules and shaping the experience themselves every time the game hits the table.
Read the full article here: https://tabletopgamesblog.com/2026/05/26/intentional-experience-designer-intent-and-player-experience-topic-discussion/
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