Em Acosta (Crescent, Exile) ep. 276

Em Acosta (Crescent, Exile) ep. 276

Author: Craig Shipman May 1, 2026 Duration: 1:29:42

Today, we check in with Em Acosta, a game designer known for games like Exile and Crescent. They’re heavily involved in the industry, with a lot of writing credits on all sorts of games, and they’ve just started a blog. 

Our focus is on the process of game-making. There are so many factors that go into making anything creative, and especially so in the TTRPG space. Em talks about how their process has changed over the years, the importance and complexity of playtesting and interacting with public space, and unique ways to play and consume relationships in gaming. 

It’s a personal and engaging interview that touches on the larger processes of game writing. 

Check out Em Acosta at the links below:

Buy their books on Mythworks or Itch.io

Check out their Bluesky!

And their new blog! 

Show Mentions:

Bluebeard’s Bride

Dungeon World

Powered By the Apocalypse 

Girl By Moonlight

Blades in the Dark

Neverland

Quest

DIE RPG

Practical Anarchism - Shuli Branson

1000-Year-Old Vampire

Ion Heart 

Pluribus

Paradise

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Ever wonder how the games on your shelf actually came to be? TABLETOP TALK-Third Floor Wars pulls back the curtain on the entire world of tabletop gaming, moving beyond reviews and rules to explore the human stories behind the cardboard and miniatures. Host Craig Shipman invites designers, developers, artists, and writers into a conversation that feels more like a chat between friends than a formal interview. The focus here is on the creative journey itself-the initial spark of an idea, the messy middle of development, and the unique methods each creator uses to bring their vision to life. Each episode digs into the origins of beloved games, uncovering the personal inspirations and problem-solving processes that shape the hobbies we love. You’ll hear about the challenges of balancing a game’s mechanics, the narrative choices behind a compelling world, and the artistic decisions that give a game its distinct personality. This podcast is for anyone who’s ever looked at a beautifully crafted game and wondered about the people who built it from the ground up. Craig’s genuine curiosity drives these discussions, making each conversation a deep and engaging exploration of the passion that fuels the industry. Tune in for a regular dose of insight from the minds that shape your gaming table.
Author: Language: English Episodes: 50

TABLETOP TALK - Third Floor Wars
Podcast Episodes
Sam Dunnewold (Dice Exploder) Interview: ep. 243 [not-audio_url] [/not-audio_url]

Duration: 2:11:46
Craig sat down with Sam Dunnewold and learned where the inspiration for Dice Exploder emerged from, Sam's creative process works, and what it was like working with Jason Morningstar on a new game about time, reenactors,…
Ben Alexander (ION Heart, Illustrator for Shiver) Interview: ep. 242 [not-audio_url] [/not-audio_url]

Duration: 1:09:23
Craig sat down with Ben Alexander of Parable Games to discuss his art and new solo RPG, ION Heart. Get ION Heart HERE Check out Shiver and other games he’s illustrated Watch Ben MAKE Turnip 28 Billion Suns **************…
Emily Weiss (Picket Line Tango for Mothership) Interview: ep. 241 [not-audio_url] [/not-audio_url]

Duration: 1:44:35
Enjoy this conversation with Emily Weiss, public defender, gamer, and creator of Picket Line Tango and Breach of Contract for Mothership. Get Emily’s work here. Cure by Kiyoshi Kurosawa Red Strings Club Pulse Mad God Gas…
Jake (Terraino) Interview: ep. 240 [not-audio_url] [/not-audio_url]

Duration: 1:09:15
Is there a way to make your game terrain affordable? Enjoy Craig's conversation with Jake Karlsmark of Game Gear Master. They discuss Jake's Terraino system, the idea's origin, and his creative choices to bring it to lif…
Jonathan Mordech (King’s Poisoner) Interview: ep. 239 [not-audio_url] [/not-audio_url]

Duration: 1:06:25
Jonathan talks about the origins and the mechanics behind his GM-Less RPG, The King's Poisoner. He walks us through the process and decisions that took the basics of Blackjack and transformed it into an RPG with court in…
WF Smith (Barkeep on the Borderlands) Interview: ep. 237 [not-audio_url] [/not-audio_url]

Duration: 33:08
WF Smith discusses his Ennie-winning book, Barkeep on the Borderlands. Craig asks about the idea's origin and the creative decisions that brought the book to life. Prismatic Wasteland Barkeep on the Borderlands Prismatic…
Jim & Raychel (Tabula Sono 3D VTT) Interview: ep. 236 [not-audio_url] [/not-audio_url]

Duration: 1:54:27
Craig talks with the sibling duo behind the innovative browser-based virtual tabletop Tabula Sono. They discuss how the idea emerged and the design pillars that guide their development. The VTT We playing HEDGE on the VT…
Joel Vrugdenhil (Star & City, Heaven or Hell) Interview: ep. 235 [not-audio_url] [/not-audio_url]

Duration: 58:08
Craig talks with Joel about two of his games, Star & City and Heaven or Hell. Joel reveals the influences he's had from video and board games. They discuss when to recognize a game isn't working and what to do next. Joel…