BtC - Scott Rogers on Prototyping

BtC - Scott Rogers on Prototyping

Author: Dirk Knemeyer & David V. Heron March 11, 2025 Duration: 52:50

Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics. 


Dirk Knemeyer and David V. Heron host The Game Design Round Table, a conversation that digs into the craft behind all kinds of games. Whether it's the latest digital release, a strategic tabletop session, or an immersive role-playing campaign, this podcast treats game design as a serious and fascinating discipline. The discussions move beyond simple reviews to explore the mechanics, psychology, and artistic choices that make games work. You'll hear the hosts break down specific elements from both popular and niche titles, analyzing what succeeds and what doesn't with a critical yet constructive eye. Their approach is grounded in real experience, offering practical insights rather than abstract theory. This makes each episode valuable whether you're sketching your first prototype or have been in the industry for years. The tone is conversational and detailed, like listening in on a brainstorming session between two seasoned professionals. They naturally cover the entire landscape of the field, connecting lessons from one medium to another in ways that are often surprising. For anyone who has ever wondered why a particular rule feels so satisfying or how narrative integrates with player agency, this podcast provides thoughtful commentary. It’s a consistent source of education and inspiration, reminding listeners that game design is an ever-evolving art form. Tune in to join the round table and deepen your understanding of what happens behind the screen and under the rulebook.
Author: Language: en-us Episodes: 100

The Game Design Round Table
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