All Systems Brough - BECOME A GREAT ARTIST IN JUST 10 SECONDS

All Systems Brough - BECOME A GREAT ARTIST IN JUST 10 SECONDS

Author: The Secret Lives of Games July 5, 2026 Duration: 2:27:37

We're joined by Liz Ryerson (musician, writer, podcaster), Patrick LeMieux (UC Davis), and Andi McClure (BECOME A GREAT ARTIST IN JUST 10 SECONDS, Jumpman) to discuss BECOME A GREAT ARTIST IN JUST 10 SECONDS; a generative art game/tool made in 72 hours. It's the seventh installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough.

This episode: BECOME A GREAT ARTIST IN JUST 10 SECONDS

Next episode: Helix

Audio edited by Dylan Shumway.


Discussed in this episode:

868-BACK (Out now!! Go buy it!!)
https://store.steampowered.com/app/3304110/868BACK/ 
https://finji.itch.io/868-back 

Michael Brough's Website
https://www.smestorp.com/ 

BECOME A GREAT ARTIST IN JUST 10 SECONDS (stable itch.io release!)
https://mermaidindustries.itch.io/become-a-great-artist-in-just-10-seconds 

BECOME A GREAT ARTIST IN JUST 10 SECONDS (web build)
https://dryad.technology/artist/ 

BECOME A GREAT ARTIST IN JUST 10 SECONDS (original Ludum Dare entry)
https://web.archive.org/web/20160616205009/http://ludumdare.com/compo/ludum-dare-27/?action=preview&uid=4987

SUPERHYPERCUBE
https://superhypercube.com/ 

KidPix (public domain version)
https://kidpix.app/ 

Increpare games (Stephen Lavelle)
https://www.increpare.com/ 

Game Title
https://www.glorioustrainwrecks.com/node/2258 

Andi McClure's Anti-games/Sweet Nothings
https://runhello.com/anti-games 

A MAZE. / Berlin 2022: Ambient Play Systems (In and Outside of Games) by Flan Falacci
https://www.youtube.com/watch?v=sRDPXMhwkXc  

Great Art by Liz Ryerson
https://www.mostancient.com/shop/great-art 

Making another roguelike game (yay/boo) by Michael Brough
https://mightyvision.blogspot.com/2015/06/making-another-roguelike-game-yayboo-my.html 

Become a First Rate Artist in Just 30 Seconds
https://eliot-l.itch.io/become-a-first-rate-artist-in-just-30-seconds 

FUCK MARIO by Liz Ryerson
https://ellaguro.blogspot.com/2014/03/fuck-mario.html 

Platform Games Catalog by Patrick LeMieux (including Fucked Marios)
https://patrick-lemieux.com/LeMieux-Platform_Games.pdf 

BECOME A GREAT ARTIST IN JUST 10 SECONDS AND KNUCKLES
https://twitter.runhello.com/mcclure111/status/576896540565901312/ 

BECOME A GREAT ARTIST dress
https://twitter.runhello.com/mcclure111/status/573172507773026304/

BECOME A GREAT ARTIST GitHub
https://github.com/mcclure/bitbucket-backup/tree/archive/repos/ufo/contents 

Saint Elizabeth (Liz's new album!)
https://ellaguro.bandcamp.com/album/saint-elizabeth 

Notes from the Underground by Liz Ryerson
https://ellaguro.blogspot.com/2026/06/notes-from-underground.html 

ArtCtrl painting palette interface for BECOME A GREAT ARTIST
https://vimeo.com/1080330014/fa8866803f 

MOSS (programmable brush-based art tool by Rob's studio)
https://moss.town/ 

Icosa
https://data.runhello.com/j/iso/post/ 

Andi's Game Catalog
https://runhello.com/ 

Scrunch (Andi's Ludum Dare 30 art tool/game)
https://web.archive.org/web/20150221165706/http://www.ludumdare.com/compo/ludum-dare-30/?uid=4987 

The Zium (virtual museum collective)
https://theziumsociety.itch.io/ 

 

https://secretlives.games/ 

https://discord.gg/tslog

https://www.patreon.com/tslog


Ever wonder what really happens between the initial spark of an idea and the final product you play? The Secret Lives of Games pulls back the curtain, offering a rare, unvarnished look at the creative journey. Each episode is built around a candid conversation with a game creator, moving far beyond simple promotion to explore the messy, beautiful, and often surprising realities of their work. You’ll hear about the late-night breakthroughs, the frustrating dead ends, and the personal philosophies that shape the games we love. This podcast is less about reviews or news and more about understanding the human effort behind the pixels and code. It’s for anyone who’s curious about the art and craft of game development, whether you’re a seasoned player, an aspiring designer, or simply fascinated by creative processes. Listen in for genuine stories about problem-solving, narrative design, artistic choices, and the intricate process of building interactive worlds. These are the detailed, behind-the-scenes discussions that reveal how games truly come to life.
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