All Systems Brough - Kompendium

All Systems Brough - Kompendium

Author: The Secret Lives of Games February 21, 2026 Duration: 2:42:20

We're joined by droqen (The End of Gameplay, Starseed Pilgrim), Liz Ryerson (musician, writer, podcaster), and Harry Lee Shang Lun (Earthrise One) for the third title in our year of All Systems Brough, a year-long exploration of the work of Michael Brough: Kompendium. 

This episode: Kompendium

Next Month: Zaga-33

Audio edited by Dylan Shumway.

Discussed in this episode:

Kompendium
https://mightyvision.blogspot.com/2012/06/kompendium.html 

868-BACK (Next Fest demo on February 23rd, 2026!)
https://store.steampowered.com/app/3304110/868BACK/ 

Michael Brough's Website
https://www.smestorp.com/ 

Liz's talk at boshi's place (Brooklyn, NYC | February 19th, 2026)
https://boshis.place/events/26-02-20-boshi-s-lecture-series-presents-liz-ryerson
https://www.twitch.tv/videos/2702430653

Harry's work
https://hellothisismy.website/work/ 

Kompendium IGF judge feedback
https://mightyvision.blogspot.com/2012/04/kompendium-igf-feedback.html

Mutual learning blog post
https://mightyvision.blogspot.com/2012/04/mutual-learning-aesthetic-for.html 

Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames by Stephanie Boluk and Patrick LeMieux
https://www.upress.umn.edu/9780816687169/metagaming/

Multicolor Alien Olympic
https://www.glorioustrainwrecks.com/node/2970 

Glitch Tank
https://mightyvision.blogspot.com/2011/12/glitch-tank.html 

Being good at Glitch Tank blog post
https://mightyvision.blogspot.com/2013/05/being-good-at-glitch-tank.html 

At a Distance by Terry Cavanagh
https://distractionware.com/atadistance/

Brough on iOS sale numbers
https://mightyvision.blogspot.com/2012/06/ios-sale-numbers.html 

Garbage In, Garbage Out
https://jonathanwhiting.com/games/garbagein/press.html 

Exuberant Struggle
http://mightyvision.blogspot.com/2011/02/exuberant-struggle.html 

Brough writing on zero sum nature of 1v1 games
https://mightyvision.blogspot.com/2011/10/two-player-lessons.html 

TIGSource Versus Competition 
https://www.tigsource.com/versus-competition/ 

TIGSource Versus Competition Rules
https://forums.tigsource.com/index.php?topic=17083.0 

TIGSource Versus Competition 2011 Voting
https://forums.tigsource.com/index.php?topic=18424.0 

TIGSource Versus Competition 2011 Winner (0space by Beau)
https://www.tigsource.com/2011/03/31/tigcompo-winner-0space/ 

0space itch download
https://teknopants.itch.io/0space 

Jesus vs Dinosaurs
https://grapefrukt.itch.io/jesus-vs-dinosaurs 

The Impossible Reversal by Peter McDonald
https://www.upress.umn.edu/9781517916220/the-impossible-reversal/ 

Run and Jump: The Meaning of the 2D Platformer
https://mitpress.mit.edu/9780262547390/run-and-jump/ 

A Is To B As B Is To C
https://bocpages.org/wiki/A_Is_To_B_As_B_Is_To_C

Chesh
https://www.damiansgames.com/chesh 

Brough's blog post about O
https://mightyvision.blogspot.com/2012/10/o.html 

Brough on the new year (circa 2012)
https://mightyvision.blogspot.com/2012/01/new-year-cleansing.html 

Side By Side S1 E3: Kompendium
https://www.youtube.com/watch?v=BWScEl_DbpM 

Earthrise One
https://www.earthrise.one/ 

Miscellaneous Two Player iPad Games
https://eriksvedang.wordpress.com/shoot/ 
https://rustymoyher.com/press/bloop/ 

 


https://secretlives.games/ 

https://discord.gg/tslog

https://www.patreon.com/tslog

https://www.youtube.com/eggplantshow 


Ever wonder what really happens between the initial spark of an idea and the final product you play? The Secret Lives of Games pulls back the curtain, offering a rare, unvarnished look at the creative journey. Each episode is built around a candid conversation with a game creator, moving far beyond simple promotion to explore the messy, beautiful, and often surprising realities of their work. You’ll hear about the late-night breakthroughs, the frustrating dead ends, and the personal philosophies that shape the games we love. This podcast is less about reviews or news and more about understanding the human effort behind the pixels and code. It’s for anyone who’s curious about the art and craft of game development, whether you’re a seasoned player, an aspiring designer, or simply fascinated by creative processes. Listen in for genuine stories about problem-solving, narrative design, artistic choices, and the intricate process of building interactive worlds. These are the detailed, behind-the-scenes discussions that reveal how games truly come to life.
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