December 1992

December 1992

Author: Karl Kuras January 30, 2023 Duration: 1:46:47

Sega launches the SegaCD,
Nintendo and Sony kiss and make up &
Intel goes multitasking

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in December 1992.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here:
http://retroasylum.com
and
https://playthroughpod.com/

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Links:
7 Minutes in Heaven: Night Trap
Video Version: https://www.patreon.com/posts/77928074
https://en.wikipedia.org/wiki/Night_Trap
https://www.mobygames.com/game/arcade/journey_/screenshots
https://www.mobygames.com/game/microleague-wrestling/screenshots
https://www.mobygames.com/game/samantha-fox-strip-poker/screenshots

Corrections:
November 1992 Ep - https://www.patreon.com/posts/november-1992-76972106
https://en.wikipedia.org/wiki/WMS_Industries
https://en.wikipedia.org/wiki/Bally_Manufacturing
https://en.wikipedia.org/wiki/Nintendo_Space_World
https://www.mobygames.com/game/jaguar/defender-2000
https://www.retroplace.com/en/games/179282--teenage-mutant-hero-turtles-the-coin-op
https://www.patreon.com/posts/leonard-tramiel-71643153

1992
Sega teams up with GE
Play Meter Dec. 1992 pg. 3
Replay Dec. 1992 pg. 30
https://en.wikipedia.org/wiki/Real3D
https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_2
https://www.mobygames.com/game/arcade/virtua-fighter/screenshots
https://www.mobygames.com/company/american-laser-games-inc

Exhilarama coming to a mall near you
Play Meter Dec. 1992 pg. 30
https://arcadepreservation.fandom.com/wiki/Exhilarama

Redemption is on the rise
Play Meter Dec. 1992 pg. 103
https://en.wikipedia.org/wiki/Redemption_game

SNES Street Fighter hits coindrop
Replay Dec. 1992 pg. 30
https://www.mobygames.com/game/street-fighter-ii-the-world-warrior

SegaCD launches!
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n59/mode/1up
https://en.wikipedia.org/wiki/Sega_CD

Nintendo and Sony make up
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n57/mode/1up

Move over bit-wars, the meg-wars are here!
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n16/mode/1up

EA is turning Japanese
https://archive.org/details/vgce_92-12/page/n21/mode/1up
https://archive.org/details/Computer_Gaming_World_Issue_101/page/n115/mode/1up
https://www.mobygames.com/company/electronic-arts-victor
https://en.wikipedia.org/wiki/Electronic_Arts_Victor

Virtual VCR is coming to SeagCD
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n286/mode/1up
https://segaretro.org/The_Colors_of_Modern_Rock
https://www.youtube.com/watch?v=ymrxb31N_VU

SF2 comes to the NES
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n87/mode/1up
https://bootleggames.fandom.com/wiki/Master_Fighter_VI%27

Intel introduces new interrupt architecture
https://archive.org/details/eu_BYTE-1992-12_OCR/page/n39/mode/1up
https://en.wikipedia.org/wiki/Advanced_Programmable_Interrupt_Controller

Infogrames drops the Amiga
https://archive.org/details/CommodoreUserIssue1111992Dec/page/n9/mode/1up
https://archive.org/details/micromania-segunda-epoca-55/page/n11/mode/2up

Sierra moves Amiga port development to Europe
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.12/page/n11/mode/1up
https://www.mobygames.com/company/revolution-software-ltd
https://archive.org/details/Computer_Gaming_World_Issue_101/page/n65/mode/1up
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up
https://www.mobygames.com/game/amiga/kings-quest-vi-heir-today-gone-tomorrow
https://www.mobygames.com/game/legend-of-kyrandia/cover-art/gameCoverId,881/

Shareware gets more respect
https://archive.org/details/Computer_Gaming_World_Issue_101/page/n67/mode/1up

ESPN sues EA over EASN
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up
https://www.mobygames.com/game/john-madden-football-93/cover-art/gameCoverId,49414/

Bell Atlantic moves to test streaming video
Play Meter Dec. 1992 pg. 27
Replay Dec. 1992 pg. 17

Deadly Moves ad is just bizarre
https://archive.org/details/GamePro_Issue_041_December_1992 pg. 210
https://gamefabrique.com/games/power-moves/#&gid=1&pid=/posters/power-moves.jpg
https://www.mobygames.com/game/deadly-moves

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

 

30 years ago:
Sega launches the SegaCD,
Nintendo and Sony kiss and make up &
Intel goes multitasking

These stories and many more on the latest episode of the VGNRTM

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
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