Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios

Graeme Bayless - Part 5 - E-Line Media, Fireforge, Netherrealm Studios

Author: Karl Kuras March 16, 2025 Duration: 2:25:11

Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Institute, Hyperbole Studios, Dynamix, EA, Eidos, and NetherRealm Studios.

In Part 5, we talk about Graeme's winding up of Fierce Wombat, looking for a new position and being offered a position at NetherRealm Studios, where he worked on Injustice 2, Mortal Kombat 11 and Mortal Kombat 1.  We discuss life in a studio with the most senior staff in the business, gamer-first design philosophy and what it means to move from one game engine to the next in the modern console environment.  
Graeme gives us amazing insights into the life of a game dev like few others can or would.

Recorded: February 2024

Check out parts 1-4 here:
https://www.patreon.com/posts/graeme-bayless-1-111627155
https://www.patreon.com/posts/graeme-bayless-2-112571388
https://www.patreon.com/posts/graeme-bayless-3-114736184
https://www.patreon.com/posts/graeme-bayless-4-116996485

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https://x.com/fiercewombat
https://www.fantasyflightgames.com/en/index/
https://www.gamezebo.com/upcoming/red-november-preview/
https://web.archive.org/web/20111127211439/http://www.fiercewombatgames.com/
https://www.mobygames.com/company/22613/e-line-media/
https://elinemedia.com/
https://www.mobygames.com/person/30084/sean-vesce/
https://en.wikipedia.org/wiki/DARPA
https://www.mobygames.com/person/28387/timothy-scott-campbell/
https://www.linkedin.com/in/ctremmel/
https://www.mobygames.com/company/6239/telltale-inc/
https://www.mobygames.com/company/10271/netherrealm-studios/
https://www.mobygames.com/game/125596/mortal-kombat-11/
https://www.mobygames.com/game/146036/mortal-kombat-11-aftermath/
https://www.mobygames.com/game/208859/mortal-kombat-1/

 Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/

Gaming Alexandria: https://www.gamingalexandria.com/wp/

They Create Worlds: https://tcwpodcast.podbean.com/

Digital Antiquarian: https://www.filfre.net/

The Arcade Blogger: https://arcadeblogger.com/

Retro Asylum: http://retroasylum.com/category/all-posts/

Retro Game Squad: http://retrogamesquad.libsyn.com/

Playthrough Podcast: https://playthroughpod.com/

Retromags.com: https://www.retromags.com/

Games That Weren't - https://www.gamesthatwerent.com/

Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
September 1984 [not-audio_url] [/not-audio_url]

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Graeme Bayless - Part 4 - Crystal Dynamics, SCi, Namco, Fierce Wombat [not-audio_url] [/not-audio_url]

Duration: 1:34:41
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
August 1984 [not-audio_url] [/not-audio_url]

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Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and…
Graeme Bayless - Part 3 - EA, Tiburon, Madden [not-audio_url] [/not-audio_url]

Duration: 2:06:16
Few developers have had as long and prolific a career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Inst…
July 1994 - Part 2 [not-audio_url] [/not-audio_url]

Duration: 3:27:34
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the v…
July 1994 - Part 1 [not-audio_url] [/not-audio_url]

Duration: 3:21:48
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and arou…
Graeme Bayless - Part 2 - Dynamix, Sierra [not-audio_url] [/not-audio_url]

Duration: 1:14:41
Few developers have had as long and prolific career as our guest, Graeme Bayless. From working on mainframes, to selling Kaypros, to playtesting Accolade's launch titles, to producing games for SSI, Sega Technical Instit…
July 1984 [not-audio_url] [/not-audio_url]

Duration: 4:46:54
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry…