January 1993

January 1993

Author: Karl Kuras February 20, 2023 Duration: 1:57:41
 
Sony and Nintendo break up, Intel christens the Pentium & EA and ESPN bury the hatchet These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1993.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.
 
Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here:
https://twitter.com/wiedo
and
https://www.youtube.com/watch?v=8SW2_WXgbbo
and
https://redcircle.com/shows/newgameoldflame
 
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iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine
 
And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon!
https://www.patreon.com/VGNRTM
 
Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space
Or
twitter @videogamenewsr2
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videogamenewsroomtimemachine@gmail.com
 
Links:
7 Minutes in Heaven: Dracula: The Undead
Video Version: https://www.patreon.com/posts/7-minutes-in-78921633
 
 
Corrections:
December 1992 Ep - https://www.patreon.com/posts/december-1992-77928147
https://wiki.neogeodev.org/index.php?title=Memory_card
https://podcasts.apple.com/fr/podcast/madden-for-some-football/id1035507666?i=1000551101751
Ethan's new series: https://www.youtube.com/watch?v=hEEwZkbSmEU
 
01.1993:
 
Namco buys Alladin's Castle
Play Meter Jan. 1993 pg. 3
Replay Jan. 1993 pg. 3
https://www.bhamwiki.com/w/Aladdin%27s_Castle
Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798
 
SMP to bring Lawnmower Man to life
Play Meter Jan. 1993 pg. 21
https://vrtifacts.com/warning-will-robinson-warning/?hilite=voyager
https://en.wikipedia.org/wiki/The_Lawnmower_Man_(film)
 
Virtuality is coming home!
https://archive.org/details/CommodoreUserIssue1121993Jan/page/n9/mode/1up
https://en.wikipedia.org/wiki/Atari_Jaguar#Jaguar_VR
https://en.wikipedia.org/wiki/Virtuality_(product)
Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153
 
Atari shooting for $99 Jaguar
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n55/mode/1up
https://en.wikipedia.org/wiki/Atari_Jaguar
Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153
 
3DO reveals more
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n51/mode/1up
https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer
https://youtu.be/yxF1_wg2d_Q
 
Sony and Nintendo break up
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n55/mode/1up
https://en.wikipedia.org/wiki/Super_NES_CD-ROM
 
EGM calls out NOA on CD BS
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n3/mode/1up
 
Johnny Turbo sets out to save gamers
https://archive.org/details/vgce_93-01/page/n54/mode/1up
 
Sega introduces six button controller
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n57/mode/1up
Joe Morici - Capcom https://www.patreon.com/posts/37289815
 
Game Genie comes to the SNES
https://archive.org/details/vgce_93-01/page/n25/mode/1up
https://en.wikipedia.org/wiki/Game_Genie
 
Nintendo launches Classic Series for NES
https://archive.org/details/Game_Informer_Issue_008_January-February_1993 pg. 48
 
Intel reveals the new name for the 586
https://archive.org/details/eu_BYTE-1993-01_OCR/page/n35/mode/1up
 
Motorola jumps a generation
https://archive.org/details/eu_BYTE-1993-01_OCR/page/n35/mode/1up
 
Is the 286 dead?
https://archive.org/details/pc-review-15/page/34/mode/1up
Paul Neurath - Looking Glass - Origin https://www.patreon.com/posts/54857109
 
UK's PC price war comes to a screeching halt
https://archive.org/details/eu_BYTE-1993-01_OCR/page/n43/mode/1up
https://archive.org/details/pc-review-15/page/20/mode/1up
https://archive.org/details/CommodoreUserIssue1121993Jan/page/n9/mode/1up
 
IBM eyes Japan
https://archive.org/details/eu_BYTE-1993-01_OCR/page/n43/mode/1up
https://en.wikipedia.org/wiki/PC-98
 
Origin plans diverse future for Ultima brand
https://archive.org/details/powerplaymagazine-1993-01/page/n6/mode/1up
 
Wolfenstein publishers ads dual
https://archive.org/details/Computer_Gaming_World_Issue_102/page/n1/mode/1up
https://archive.org/details/Computer_Gaming_World_Issue_102/page/n10/mode/1up
https://archive.org/details/Computer_Gaming_World_Issue_102/page/n101/mode/1up
 
Jumpman LIVES!!!
https://archive.org/details/PC-Player-German-Magazine-1993-01/page/n49/mode/1up
https://en.wikipedia.org/wiki/Jumpman_(video_game)
 
ESPN and EA settle
https://archive.org/details/vgce_93-01/page/n25/mode/1up
 
Double Dragon coming to cinemas
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n260/mode/1up
https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1
 
Deep Space Nine launches
https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20042%20%28January%201993%29/page/n259/mode/1up
 
Douglas Adams closes out Hitchhikers trilogy
https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.01/page/n12/mode/1up
 
Sears Business Centers close
https://www.chicagotribune.com/news/ct-xpm-1993-01-14-9303162002-story.html
 
Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/
 
Sound Effects by Ethan Johnson of History of How We Play.
 
Copyright Karl Kuras
 
Find out on the VGNRTM
 
 
 

Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
Gary Bracey - Part 1 - Ocean [not-audio_url] [/not-audio_url]

Duration: 1:28:52
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today…
Phil Adam - Spectrum Holobyte, SPA, Interplay, Amico [not-audio_url] [/not-audio_url]

Duration: 3:54:06
Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and hi…
October 1994 [not-audio_url] [/not-audio_url]

Duration: 4:16:04
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Tom Kalinske - Mattel, Sega, Leap Frog [not-audio_url] [/not-audio_url]

Duration: 2:22:28
Few events in video game history are more legendary than the Console War between Sega and Nintendo. Our guest today was one of the generals of that war, the head of Sega of America, Tom Kalinske. Tom's story is not just…
October 1984 [not-audio_url] [/not-audio_url]

Duration: 3:01:46
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Richard Bartle - Part 2 - Designing Virtual Worlds [not-audio_url] [/not-audio_url]

Duration: 1:30:55
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and…
Richard Bartle - Part 1 - MUD (Multi User Dungeon) [not-audio_url] [/not-audio_url]

Duration: 2:12:51
While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them. He cocreat…
John Wood - Sally Dark Ride [not-audio_url] [/not-audio_url]

Duration: 1:18:26
Mechanical amusements have long been a mainstay of theme parks and travelling fairs. In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the…
September 1994 [not-audio_url] [/not-audio_url]

Duration: 4:08:22
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industr…
Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose [not-audio_url] [/not-audio_url]

Duration: 1:36:40
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s,…