Juan 'Juanete' Jose Muglia

Juan 'Juanete' Jose Muglia

Author: Karl Kuras September 1, 2026 Duration: 2:23:21

Juan 'Juanete' Jose Muglia

As microcomputers opened up a world of programming, digital art and games to kids in North America, Europe and Japan, the developing world was left out of the plans of most software developers.  Crackers and software pirates filled this void creating future generations of talented coders and artists, to say nothing of legions of computer game fans.
Juan 'Juanete' Jose Muglia was one of those that entered this brave new world, cofounded the legendary Buenos Aires computer store Megasoft and is still active in the demo and cracker scene for the C64 and Amiga to this day.
We dive deep into his roots in computing, what the business of piracy was like in the 80s, how it evolved with the arrival of publishers and how the demo scene continues to push old hardware to new limits.

Youtube version with English CC: https://youtu.be/OlpuDehH-0g

Recorded: April 2026


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Links:
https://megasoftretro.com/
https://en.wikipedia.org/wiki/Timex_Sinclair_1000#ts1500
https://megasoftargentina.com.ar/
https://csdb.dk/scener/?id=39377
https://csdb.dk/group/?id=13371
https://en.wikipedia.org/wiki/Microman%C3%ADa
https://binaryinsecurity.epizy.com/intermegadlx/?i=1
https://muglia-mocasines.com/

Copyright Karl Kuras

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 50

Video Game Newsroom Time Machine
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