May 1993

May 1993

Author: Karl Kuras June 27, 2023 Duration: 2:24:28

Super Mario Brothers hits theatres,
Blast Processing brings sega to the next level &
Id shows off Doom

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in May 1993. 
As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book

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Links:
7 Minutes in Heaven: Bubsy in: Claws Encounters of the Furred Kind
    Video Version:  https://www.patreon.com/posts/85137884
    https://www.mobygames.com/game/7145/bubsy-in-claws-encounters-of-the-furred-kind/

Corrections:
    April 1993 Ep - https://www.patreon.com/posts/april-1993-83830415
    Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
    https://www.mobygames.com/game/12795/king-arthurs-world/
    https://www.youtube.com/watch?v=O_YKqu0uOfs
    https://en.wikipedia.org/wiki/NeXT_Computer

1993:
Morici to unify Capcom    
    Play Meter May 1993 pg. 3
    Joe Morici - Capcom https://www.patreon.com/posts/37289815

Capcom brings Street Fighter to Genesis
    https://retrocdn.net/index.php?title=File%3AGamePro_US_046.pdf&page=166    
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n9/mode/1up?view=theater
    Joe Morici - Capcom  https://www.patreon.com/posts/37289815
    https://www.mobygames.com/game/6239/street-fighter-ii-the-world-warrior/
    https://www.mobygames.com/game/8053/street-fighter-ii-champion-edition/

Sega explains Blast Processing at CES
    https://archive.org/details/video-games-computer-entertainment-may-1993/page/n12/mode/1up

Sega to offer games over cable    
    Play Meter May 1993 pg. 3
    Replay May 1993 pg. 33   
    https://en.wikipedia.org/wiki/Satellaview

Marty announced
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20046%20%28May%201993%29/page/n51/mode/1up
    https://en.wikipedia.org/wiki/FM_Towns_Marty
    https://en.wikipedia.org/wiki/PlayStation_(console)

Return to Zork to come to 3DO
    https://archive.org/details/video-games-computer-entertainment-may-1993/page/n18/mode/1up   
    https://www.mobygames.com/game/1219/return-to-zork/
    https://www.mobygames.com/game/company:2/platform:3do/sort:title/page:1/
    
Nintendo launches barebones Gameboy
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n9/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Game_Boy

Sonic brings Game Gears to HoJos
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n13/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Game_Gear

PDAs take CES by storm
    https://worldradiohistory.com/Archive-Poptronics/90s/93/PE-1993-05.pdf  pg. 5
    https://en.wikipedia.org/wiki/Personal_digital_assistant
    https://de.wikipedia.org/wiki/PC/GEOS
    
Doom previewed
    https://archive.org/details/PC-Player-German-Magazine-1993-05/page/n5/mode/1up
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n5/mode/1up?view=theater
    https://en.wikipedia.org/wiki/Doom_(1993_video_game)
    https://www.mobygames.com/game/1068/doom/
    https://www.mobygames.com/game/1068/doom/cover/group-72091/cover-194558/

First Pentium systems ship
    https://archive.org/details/computerworld2719unse/page/16/mode/1up?view=theater

Intel sues AMD
    https://archive.org/details/computerworld2718unse/page/6/mode/1up?view=theater

Intel sees stock soar
    https://archive.org/details/Computer_Gaming_World_Issue_106/page/n9/mode/1up

Plug-and-play coming to PC
    https://archive.org/details/BYTE-1993-05/page/n35/mode/1up?view=theater

Mac compatibles arrive too late
    https://archive.org/details/BYTE-1993-05/page/n35/mode/1up?view=theater
    
Layoffs hit computer game makers
    https://archive.org/details/questbusters-v10n05/page/n1/mode/1up
    Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924
    Joel Billings - SSI https://www.patreon.com/posts/36827469

Commodore clocks in big in the UK
    https://archive.org/details/theone-magazine-56/page/n14/mode/1up?view=theater
    https://www.pagetable.com/?p=547

The Future of C64 game software looks bleak
    https://commodore.software/downloads?task=download.send&id=14993&catid=721&m=0  pg. 13
    
Binary Asylum formed
    https://archive.org/details/theone-magazine-56/page/n18/mode/1up?view=theater
    https://www.mobygames.com/company/5576/binary-asylum/

Cable providers move into information services
    https://archive.org/details/computerworld2712unse20/page/n6/mode/1up?view=theater

TSN teams up with AT&T
    https://archive.org/details/questbusters-v10n05/page/n1/mode/1up
    https://www.filfre.net/2018/02/the-sierra-network/

Interplay locks down Star Trek license
    https://retrocdn.net/index.php?title=File%3AGamePro_US_046.pdf&page=166    
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n10/mode/1up?view=theater
    https://www.mobygames.com/group/11345/star-trek-licensees/sort:date/

Shaq signs with EA
    https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%208%20%28May%201993%29/page/n9/mode/1up?view=theater
    https://www.mobygames.com/game/14585/shaq-fu/

Street Fighter action figures debut
    https://retrocdn.net/index.php?title=File%3AGamePro_US_046.pdf&page=166
    https://www.3djoes.com/the-gi-joe-yearbook-a-visual-index-of-carded-figures.html

Computerland cuts back
    https://archive.org/details/computerworld2719unse/page/6/mode/1up?view=theater
    
Software industry enlists USTR to fight piracy
    https://ustr.gov/about-us    
    https://retrocdn.net/index.php?title=File:GamePro_US_046.pdf&page=167

UK court expands software copyright protection    
    https://archive.org/details/BYTE-1993-05/page/n31/mode/1up
    
Super Mario Brothers hits theaters
    https://archive.org/details/video-games-computer-entertainment-may-1993/page/n17/mode/1up   
    https://www.imdb.com/title/tt0108255/?ref_=fn_al_tt_1

Superman is dead
    https://retrocdn.net/index.php?title=File%3AGamePro_US_046.pdf&page=51   
    https://www.fortressofbaileytude.com/wizard-superman-tribute-edition/

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Modo Historia: http://guillermocrespi.com/modohistoriapod/
Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras


Find out on the VGNRTM


doom
nintendo
sega
mario
shaqfu
star trek
sierra
intel
amd
fm towns marty
gameboy
street fighter

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
Gary Bracey - Part 1 - Ocean [not-audio_url] [/not-audio_url]

Duration: 1:28:52
For computer gamers in the 1980s and 90s, few companies were more ever-present than Ocean, a powerhouse in publishing, through their massive ad campaigns and amazing film licenses and coin-op conversions. Our guest today…
Phil Adam - Spectrum Holobyte, SPA, Interplay, Amico [not-audio_url] [/not-audio_url]

Duration: 3:54:06
Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and hi…
October 1994 [not-audio_url] [/not-audio_url]

Duration: 4:16:04
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Tom Kalinske - Mattel, Sega, Leap Frog [not-audio_url] [/not-audio_url]

Duration: 2:22:28
Few events in video game history are more legendary than the Console War between Sega and Nintendo. Our guest today was one of the generals of that war, the head of Sega of America, Tom Kalinske. Tom's story is not just…
October 1984 [not-audio_url] [/not-audio_url]

Duration: 3:01:46
Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and a…
Richard Bartle - Part 2 - Designing Virtual Worlds [not-audio_url] [/not-audio_url]

Duration: 1:30:55
After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and…
Richard Bartle - Part 1 - MUD (Multi User Dungeon) [not-audio_url] [/not-audio_url]

Duration: 2:12:51
While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them. He cocreat…
John Wood - Sally Dark Ride [not-audio_url] [/not-audio_url]

Duration: 1:18:26
Mechanical amusements have long been a mainstay of theme parks and travelling fairs. In the 1980s, this technology entered the realm of the arcade, most notably through Chuck E. Cheese and since then, has merged with the…
September 1994 [not-audio_url] [/not-audio_url]

Duration: 4:08:22
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industr…
Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose [not-audio_url] [/not-audio_url]

Duration: 1:36:40
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s,…