November 1992

November 1992

Author: Karl Kuras January 9, 2023 Duration: 2:18:26

Super FX brings 3D to the SNES
NeoGeo breaks the 100 meg barrier
The 1200 brings the Amiga into the modern age

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in November 1992.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Dale's research and insights can be found on twitter:
https://twitter.com/QuarterPast83

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Links:
7 Minutes in Heaven: Pinball Fantasies
Video Version: https://www.patreon.com/posts/7-minutes-in-76971403
https://en.wikipedia.org/wiki/Pinball_Fantasies

Corrections:
October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159
https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/
https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio
https://en.wikipedia.org/wiki/ICOM_Simulations


1992
NeoGeo breaks the 100 Meg barrier
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater
https://en.wikipedia.org/wiki/Art_of_Fighting

Star Trek to go VR
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap
Replay November 1992, pg. 20
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater
https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures

WMS buys Aladdin's Castle
RePlay November 1992, pg. 3
https://www.bhamwiki.com/w/Aladdin%27s_Castle

Music downloads come to coinop
Replay November 1992, pg. 163
https://en.wikipedia.org/wiki/Brothers_in_Arms_(album)

Nintendo announces SuperFX
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up
https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122
https://archive.org/details/vgce_92-11/page/n5/mode/1up
https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater
https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/
https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/
https://www.mobygames.com/game/playstation/mortal-kombat-3
Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153

Sierra coming to SegaCD
https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater
Al Lowe - Sierra https://www.patreon.com/posts/29977733
https://www.mobygames.com/game/sega-cd/rise-of-the-dragon
https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish
Ken Williams - Sierra https://www.patreon.com/posts/42700706
https://www.mobygames.com/game/sega-cd/secret-of-monkey-island

Tandy gets into CD Rom set top game
https://en.wikipedia.org/wiki/Tandy_Video_Information_System
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater

Digital World conference highlights rough road for digital video
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up

Laser Disc gaming comes to the Amiga
https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater

Amiga Joker previews Amiga 1200
https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater
https://en.wikipedia.org/wiki/World_of_Commodore#1992
http://amr.abime.net/issue_19_pages pg. 10
https://en.wikipedia.org/wiki/Amiga
https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset
https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture

Acorn bets big on RISC
https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater
https://en.wikipedia.org/wiki/Acorn_Computers
https://en.wikipedia.org/wiki/ARM_architecture_family

Sun Microsystems outsources multicore programming to the ruskies
https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater
http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/
https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle
http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/
http://www.schreibfabrik.de/img/rechenwerk/

Sensible Soccer gets updated
http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/
https://en.wikipedia.org/wiki/Sensible_Soccer

Hundred Years War proves costly
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater
https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater
http://hundredyearswar.com/

Maxis establishes specialized subsidiaries
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202
https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up

SSI gets TSR extension
https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up
https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/
https://en.wikipedia.org/wiki/Dark_Sun
Joel Billings - SSI https://www.patreon.com/posts/36827469
https://www.mobygames.com/game/dark-sun-shattered-lands

Superman to die
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater
https://en.wikipedia.org/wiki/The_Death_of_Superman

Cinemaware's Jacobs jumps on comics bandwagon
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater
https://www.mobygames.com/company/malibu-interactive

Dark Horse gets into games
https://archive.org/details/vgce_92-11/page/n23/mode/1up

EGM wants you to rat on pirates
https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater
https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater

ZZap64 comes to an end
http://amr.abime.net/issue_1339_pages
https://en.wikipedia.org/wiki/Zzap!64
https://en.wikipedia.org/wiki/Commodore_Force

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/
Games That Weren't - https://www.gamesthatwerent.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

 

 

 

 


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
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Phil Adam's career has spanned more than 40 years, from pioneering work marketing titles for Spectrum Holobyte, playing a pivotal role in bringing Tetris to the West, working at Interplay during the RPG renaisance and hi…
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After spending almost 2 decades trying to make MUD a viable commercial project, Richard returns to academia after publishing his seminal book, Designing Virtual Worlds, and begins teaching and researching game worlds and…
Richard Bartle - Part 1 - MUD (Multi User Dungeon) [not-audio_url] [/not-audio_url]

Duration: 2:12:51
While there are many founders of the video game industry writ large, the dawn of multiplayer gaming is a much more select group of luminaries and our guest today, Richard Bartle is most definitely one of them. He cocreat…
John Wood - Sally Dark Ride [not-audio_url] [/not-audio_url]

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Jeff Johannigman - Part 2 - Origin, Dynamix, Microprose [not-audio_url] [/not-audio_url]

Duration: 1:36:40
From a bedroom coder to Game Developer's Conference OG to the creator of one of the greatest one-on-one action strategy games of the 8 bit era, Jeff Johannigman worked for some of the most legendary companies of the 80s,…