September 1992

September 1992

Author: Karl Kuras October 5, 2022 Duration: 2:26:27

Fears of violence in games make coinop jittery
Multimedia takes on 3D for the future of gaming
Capcom partners up with Sega

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in September 1992.
As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.

Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here:
https://twitter.com/wiedo
and
https://www.youtube.com/watch?v=8SW2_WXgbbo
and
https://www.slipseer.com/index.php?resources/quake-brutalist-jam.126/

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Links:
7 Minutes in Heaven: It Came From the Desert (TGCD)
Video Version: https://www.patreon.com/posts/7-minutes-in-it-72903123
https://en.wikipedia.org/wiki/It_Came_from_the_Desert#TurboGrafx-CD
https://www.mobygames.com/company/cinemaware-corporation

Corrections:
August 1992 Ep - https://www.patreon.com/posts/august-1992-71735879
https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition
https://en.wikipedia.org/wiki/Pok%C3%A9mon
https://en.wikipedia.org/wiki/E3
https://en.wikipedia.org/wiki/Nintendo_data_leak
https://www.ncsl.org/research/transportation/daylight-savings-time-state-legislation.aspx
https://www.mobygames.com/game/it-came-from-the-desert
https://www.mobygames.com/game/windows/press-x-to-not-die
https://twitter.com/zaphodgjd

1992
Japanese toy giants enter coinop biz
Play Meter Sept. 1992 pg. 28
https://archive.org/details/video-games-computer-entertainment-september-1992. pg 34

Addams Family pinball sets record
Replay September 1992 pg. 3
https://www.ipdb.org/machine.cgi?id=20
https://ipdb.org/machine.cgi?id=738

Coin-op industry investigates the future
Replay September 1992 pg. 14

Operators worried about violence in games
Replay September 1992 pg. 10
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n41/mode/1up

Street Fighter mania comes home
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n7/mode/1up
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n11/mode/1up
https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior
https://www.mobygames.com/game/street-fighter-ii-champion-edition

Capcom goes Sega
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up
https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up
Joe Morici - Capcom - https://www.patreon.com/posts/37289815
https://www.mobygames.com/browse/games/capcom-co-ltd/genesis/
https://www.mobygames.com/browse/games/capcom-co-ltd/sega-cd/
https://www.mobygames.com/browse/games/tecmo-inc/genesis/
https://twitter.com/johnandersen21/status/771868802682331136

Nintendo announces the SuperFX chip
https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n49/mode/1up
https://www.mobygames.com/game/star-fox_/release-info
https://en.wikipedia.org/wiki/Super_FX

Sega keeps improving lock out tech
https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up
https://www.mobygames.com/game/ayrton-sennas-super-monaco-gp-ii

Riedel Software Productions gets Donkey Kong license
Play Meter Sept. 1992 pg. 28
https://www.mobygames.com/company/rsp-inc
https://www.mobygames.com/developer/sheet/view/developerId,802/
https://www.mobygames.com/game-group/spy-vs-spy-licensees
https://en.wikipedia.org/wiki/Spy_vs._Spy

Hudson announces RISC based console
https://archive.org/details/asm_magazine-1992-09/page/n8/mode/1up
https://en.wikipedia.org/wiki/PC-FX
https://www.pcengine-fx.com/forums/index.php?topic=1420.0
https://www.mobygames.com/browse/games/pc-fx/

Learn to play the piano on your console
https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n7/mode/1up
https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System
https://en.wikipedia.org/wiki/Rocksmith

EA wants a piece of the CRPG pie
https://archive.org/details/powerplaymagazine-1992-09/page/n21/mode/2up
https://www.filfre.net/tag/electronic-arts/
https://en.wikipedia.org/wiki/The_Bard%27s_Tale#Novels
https://en.wikipedia.org/wiki/Spelljammer
https://www.mobygames.com/game/dos/spelljammer-pirates-of-realmspace

Wolfenstein gets reviewed
https://archive.org/details/vgce_92-09/page/n111/mode/2up
https://www.mobygames.com/game/wolfenstein-3d

Germany gets Wolfenstein 3D barred from CompuServe
https://archive.org/details/video-games-computer-entertainment-september-1992/page/n21/mode/1up https://archive.org/details/video-games-computer-entertainment-september-1992/page/n112/mode/1up
https://www.pcgamer.com/people-in-germany-can-at-last-buy-wolfenstein-3d/
https://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games/

BBS gets shut down
https://www.newscientist.com/article/mg14519701-300-software-pirate-sunk-by-new-law/
https://archive.org/details/video-games-computer-entertainment-september-1992/page/n19/mode/1up

Zap Pax makes game characters collectable
https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up
https://retrendo.de/page-en/zap-pax-1992-11697

Amiga makes Babylon 5 fly
https://archive.org/details/amiga-world-1992-09/page/n9/mode/1up
https://en.wikipedia.org/wiki/Babylon_5
https://en.wikipedia.org/wiki/Video_Toaster
https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine

Battletoads to take ot the airwaves
https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up
https://youtu.be/mtQ_RSF1jYU
https://en.wikipedia.org/wiki/DIC_Entertainment

Virgin buys Westwood
https://archive.org/details/questbusters-v9n09/page/n1/mode/1up
https://en.wikipedia.org/wiki/Westwood_Studios#Later_success_and_acquisition_by_Virgin_Games
https://en.wikipedia.org/wiki/Westwood_Studios

Microprose misses targets
https://archive.org/details/Computer_Gaming_World_Issue_98/page/n35/mode/1up
Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924

Hal labs files for bankruptcy
https://archive.org/details/GamePro_Issue_038_September_1992/page/n139/mode/1up
https://en.wikipedia.org/wiki/Metal_Slader_Glory
https://en.wikipedia.org/wiki/Satoru_Iwata

Recommended Links:
The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Gaming Alexandria: https://www.gamingalexandria.com/wp/
They Create Worlds: https://tcwpodcast.podbean.com/
Digital Antiquarian: https://www.filfre.net/
The Arcade Blogger: https://arcadeblogger.com/
Retro Asylum: http://retroasylum.com/category/all-posts/
Retro Game Squad: http://retrogamesquad.libsyn.com/
Playthrough Podcast: https://playthroughpod.com/
Retromags.com: https://www.retromags.com/

Sound Effects by Ethan Johnson of History of How We Play.

Copyright Karl Kuras

Find out on the VGNRTM

 

30 years ago
Fears of violence in games make coinop jittery,
Multimedia takes on 3D for the future of gaming &
#Capcom partners up with #Sega

These stories and many more on this episode of the VGNRTM

https://patreon.com/posts/septembe


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
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