September 1993

September 1993

Author: Karl Kuras November 27, 2023 Duration: 2:39:40

Mortal Monday, 
F-15 Strike Eagle saved by Falcon, 
Sega announces Saturn

These stories and many more on this episode of the VGNRTM

This episode we will look back at the biggest stories in and around the video game industry in September 1993. 

As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.


Alex Smith of They Create Worlds is our cohost.  Check out his podcast here:
https://www.theycreateworlds.com/
and order his book here:
https://www.theycreateworlds.com/book


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Links:

7 Minutes in Heaven: General Chaos
Video Version:  https://www.patreon.com/posts/7-minutes-in-93420048
https://www.mobygames.com/game/23830/general-chaos/
 

Corrections:
August 1993 Ep - https://www.patreon.com/posts/august-1993-91387119
5th Anniversary Interview - https://www.patreon.com/posts/5th-anniversary-92773072
Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
https://www.mobygames.com/game/63391/battletoads/
https://www.mobygames.com/game/8131/virtua-racing/
https://en.wikipedia.org/wiki/Super_Famicom_Naizou_TV_SF1
https://lmo.wikipedia.org/wiki/Sharp_Nintendo_Television
Ethan, in fact, playing Wizkid - https://www.patreon.com/posts/71057943

 

1993    
September 13th is Mortal Monday 
    https://archive.org/details/Electronic-Games-1993-09/page/n16/mode/1up?view=theater
    Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122
    Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120
    Chris Garske - EA - Activision - Sierra - Sega - GT Interactive  https://www.patreon.com/posts/39835860

Street Fighter 2 sequels not as pricey as expected
    https://archive.org/details/game-pro-issue-50-september-1993/page/133/mode/1up?view=theater

Bill White switches sides
    https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater   
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n19/mode/1up?view=theater

Nintendo Espana founded
    https://archive.org/details/micromania-segunda-epoca-64/page/n7/mode/1up

Sega beats Nintendo at CES
    https://archive.org/details/Electronic-Games-1993-09/page/n85/mode/1up?view=theater

CES closes to the public
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater

Multimedia is the new hotness
    https://archive.org/details/Electronic-Games-1993-09/page/n45/mode/1up?view=theater
    https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n9/mode/1up?view=theater   
    https://www.youtube.com/watch?v=aW4OQcBaV5c&list=PLBw24bgyD-sJkM_K9uPP6N73WwyxRFLaW
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-september-1993/page/61/mode/1up?view=theater
    https://archive.org/details/CommodoreUserIssue1201993Sep/page/n8/mode/1up?view=theater
    https://www.filfre.net/2023/10/a-digital-pornutopia-part-1-the-seedy-rom-revolution/
    https://www.filfre.net/2023/11/a-digital-pornutopia-part-2-the-internet-is-for-porn/

MPEG becomes standard
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater

Commodore sets big goals for CD32
    The One , Sept. 1993, pg. 14

CDI gets FMV add-on
    https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater
    https://archive.org/details/CommodoreUserIssue1201993Sep/page/n8/mode/1up?view=theater

Saturn is Sega's future
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n49/mode/2up   
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n53/mode/2up

Japanese turn to yanks
    https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater  
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n22/mode/1up?view=theater

Game crossovers taking off
    https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater

Acclaim is wheeling and dealing
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n19/mode/1up?view=theater

Acclaim signs deal with James Cameron
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater
    
Barkley signs with Accolade
    https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater
    https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n7/mode/1up

Game while you fly in Europe
    https://archive.org/stream/FinancialTimes1993UKEnglish/Jul%2007%201993%2C%20Financial%20Times%2C%20%23606%2C%20UK%20%28en%29_djvu.txt   
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater
    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20050%20%28September%201993%29/page/n79/mode/2up

Top Guy takes the NES on the go
    https://bootleggames.fandom.com/wiki/Top_Guy   
    https://archive.org/details/game-pro-issue-50-september-1993/page/112/mode/1up?view=theater.  
    
Microprose bought by Spectrum Holobyte
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.09/page/n8/mode/1up  
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater   
    https://archive.org/details/computer-game-review-and-cd-rom-entertainment-september-1993/page/60/mode/1up?view=theater
    Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924

Windows goes to the Arcade
    https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n9/mode/1up?view=theater
    https://www.mobygames.com/game/2842/microsoft-arcade/

Lucasfilm sends Amiga owners mixed messages
    http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw==  
    Amiga Games September 1993 pg. 8   
    https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1993.09/page/n8/mode/1up  
    https://archive.org/details/CommodoreUserIssue1201993Sep/page/n12/mode/1up?view=theater

SSI diversifies D&D
    https://archive.org/details/Electronic-Games-1993-09/page/n41/mode/1up?view=theater
    Joel Billings - SSI https://www.patreon.com/posts/36827469
    Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI https://www.patreon.com/posts/39095819
    Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119

Psygnosis partners with MDI
    https://www.computinghistory.org.uk/det/49109/Dictionary%20of%20the%20Living%20World/    
    https://archive.org/details/micromania-segunda-epoca-64/page/n7/mode/1up   
    https://www.mobygames.com/company/3187/media-design-interactive/

Ad games continue to proliferate in Germany
    https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n9/mode/1up?view=theater  
    https://archive.org/details/PC.Games.N012.1993.09-fl0n/page/n15/mode/1up?view=theater    
    http://www.kultmags.com/mags.php?folder=QW1pZ2EgR2FtZXMvMTk5Mw==  Amiga Games September 1993 pg. 9

Tandy to sell off computer manufacturing operations
    https://archive.org/details/Electronic-Games-1993-09/page/n10/mode/1up?view=theater   
    https://en.wikipedia.org/wiki/List_of_TRS-80_and_Tandy-branded_computers#PC-compatible_computers
    
MediaVision give Soundblaster a run for its money
    https://en.m.wikipedia.org/wiki/Media_Vision_Pro_AudioSpectrum
    https://archive.org/details/powerplaymagazine-1993-09/page/n15/mode/1up?view=theater   
    https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater

Mediavision gets into interactive movie biz
    https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater   
    https://www.mobygames.com/company/47/hyperbole-studios/

Scorched Earth reviewed in CGW
    https://archive.org/details/Computer_Gaming_World_Issue_110/page/n75/mode/1up
    http://www.whicken.com/scorch/index.html
    http://www.cafepress.com/officialscorch

Sega gets into toys
    https://archive.org/details/Electronic-Games-1993-09/page/n9/mode/1up?view=theater   
    https://en.wikipedia.org/wiki/Sega_Toys

TSN goes paperless
    https://archive.org/details/Electronic-Games-1993-09/page/n94/mode/1up?view=theater
    Ken Williams - Sierra https://www.patreon.com/posts/42700706
    
Andy Eddy leaves Video Games and Computer Entertainment
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n5/mode/1up?view=theater
    
Smithsonian inducts software
    https://archive.org/details/PC-Player-German-Magazine-1993-09/page/n13/mode/1up?view=theater

Vectrex makers post OG files online
    https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_56_Sept_1993/page/n14/mode/1up?view=theater   
    https://en.wikipedia.org/wiki/Vectrex
    
Camerica shuts down
    https://archive.org/details/game-pro-issue-50-september-1993/page/136/mode/1up?view=theater

Recommended Links:

The History of How We Play: https://thehistoryofhowweplay.wordpress.com/

Gaming Alexandria: https://www.gamingalexandria.com/wp/

They Create Worlds: https://tcwpodcast.podbean.com/

Digital Antiquarian: https://www.filfre.net/

The Arcade Blogger: https://arcadeblogger.com/

Retro Asylum: http://retroasylum.com/category/all-posts/

Retro Game Squad: http://retrogamesquad.libsyn.com/

Playthrough Podcast: https://playthroughpod.com/

Retromags.com: https://www.retromags.com/

Games That Weren't - https://www.gamesthatwerent.com/


Sound Effects by Ethan Johnson of History of How We Play.


Copyright Karl Kuras


Ever wonder what gamers were actually talking about decades ago, before online forums and endless hot takes? Each month, Video Game Newsroom Time Machine hosted by Karl Kuras does exactly that, dusting off the headlines and magazine pages from the past. This isn't just a nostalgia trip; it's a grounded look at the industry's turning points as they happened. You'll hear about the surprising announcements, the forgotten controversies, and the hardware launches that had everyone buzzing-from arcade trends in Japan to home computer wars in Europe and North America. The podcast specifically revisits news from exactly 30, 40, and 50 years prior, creating a unique layered perspective on how video game culture evolved. It’s like sitting in a newsroom from a different era, piecing together the stories that shaped the games we remember today. Tune in for a monthly dose of context, where the past conversations about pixels and processors feel surprisingly fresh and directly connected to the present.
Author: Language: English Episodes: 100

Video Game Newsroom Time Machine
Podcast Episodes
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