Game Boy Works #125: Klax, Klax, & Ginga

Game Boy Works #125: Klax, Klax, & Ginga

Author: Jeremy Parish August 1, 2021 Duration: 14:58

A curious case here on Game Boy Works: A game that is somehow two games. While Klax on Game Boy plays about the same as the Klax we've already seen on Atari Lynx, it takes two very different approaches to its presentation depending on the region you bought it from. The American release from Mindscape, which actually shipped in 1991, has the same vanishing perspective seen in other versions of the game. The Japanese cart from Hudson, on the other hand, looks like no other rendition of Klax to be found on competing platforms. It's two separate takes on the same property by two different studios. Ah, but which fares better on Game Boy?

As for Ginga, the game's full title is Card & Puzzle Collection: Ginga, and that's exactly what it is. It's a video version of all the disused traditional games your grandparents kept in a storage bin in their basement. But you can call it Tornado Appetizer, if you're nasty.


Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line [not-audio_url] [/not-audio_url]

Duration: 13:06
OK, this week we have the ACTUAL debut of Irem on Famicom, but it's hard to say TOSE's take on Zippy Race makes for a splashier debut than 10-Yard Fight would have. At least 10-Yard Fight had the benefit of not having be…
NES Works Gaiden #036: Robot Block / Geimos / 10-Yard Fight [not-audio_url] [/not-audio_url]

Duration: 14:18
Well, I goofed on this episode—the production order list I work for ended up getting scrambled due a copy/paste error, and I accidentally covered Geimos and 10-Yard Fight out of sequence (they shipped right after Robot G…
NES Works Gaiden #035: Road Fighter / Warpman / Door Door [not-audio_url] [/not-audio_url]

Duration: 16:17
As we move deeper into the Famicom's history, its timeline begins to diverse further and further from the American console's. Witness this week's episode, in which all three releases remained stranded in Japan. (Well, OK…
NES Works Gaiden #034: Star Force / Elevator Action / Field Combat [not-audio_url] [/not-audio_url]

Duration: 13:07
Three—three!—consecutive vertical shooters hit Famicom in this episode. Well, for a certain value of "vertical." All three of these games about shooting things while moving up or down along the screen, but all three take…
NES Works Gaiden #033: Wrecking Crew / Hyper Olympic / Spartan-X [not-audio_url] [/not-audio_url]

Duration: 13:41
Although the three games featured in this week's episode have already appeared in the vanilla iteration of NES Works, I promise that there's merit in revisiting them. All three titles—Nintendo's Wrecking Crew, Konami's H…
Game Boy Works 127: Gremlins 2 & Pocket Stadium [not-audio_url] [/not-audio_url]

Duration: 12:58
Sunsoft returns to Game Boy with a soul-crushingly brutal take on a movie that's about as close to being a cult classic as a major blockbuster can be: Gremlins 2 - The New Batch. It really captures the experience of bein…
Game Boy Works 126: Godzilla & Nekojara Monogatari [not-audio_url] [/not-audio_url]

Duration: 14:55
You come at the king, you'd best not miss. In this case, they've come at Godzilla, the King of Monsters, and stolen his horrible little son Minilla. I personally would be happy to let Minilla languish forever in captivit…
Segaiden #029: SG-1000 in Review [not-audio_url] [/not-audio_url]

Duration: 40:21
Our shared journey through the SG-1000 library has been illuminating, and in this episode I attempt to encapsulate much of what has been covered here over the past year. This episode isn't simply a recap and recontextual…
Segaiden #028: Loretta No Shouzou & The Black Onyx [not-audio_url] [/not-audio_url]

Duration: 18:13
In this episode, we look at the SG-1000's 1987 release lineup in its entirety... and, with those two games, we also wrap up the SG-1000 library as a whole. That's it! Go home! From now on, it's just Master System and bey…
NES Works Gaiden #031: Adventure Island IV [not-audio_url] [/not-audio_url]

Duration: 16:00
By request of They Call Me Sleeper, here's one last Wonder Boy game until Segaiden gets to the Master System stuff: Adventure Island IV for NES. Or rather, Takahashi Meijin no Boukenjima IV for Famicom, as Hudson has nev…