NES Works #079: Rambo

NES Works #079: Rambo

Author: Jeremy Parish February 9, 2021 Duration: 13:30

In the year 198X, an elite American ex-soldier traveled into the jungle for a stealth mission that ended in a showdown with a Soviet HIND-D helicopter. Sound familiar? No, this isn't Metal Gear (that's next episode), but instead a game based on a film that very clearly has served as a primary text for Hideo Kojima through the years: Rambo, aka First Blood Part II. Rambo for NES is widely reviled as one of the worst games ever released for the platform. Not only is this a factually incorrect perspective, it grievously sells short the actual ambition behind this game—not to mention the many ways in which it actually pushed the envelope of NES releases (thanks in large part to the lengthy delays that its own inspirations, Zelda II and Castlevania II, suffered en route to their U.S. localizations).

Rambo is a long way from being a great game, but it's a game that makes a sincere effort to do something interesting with a licensed property. It trips over its combat-bootlaces more often than not, but you definitely have to respect the hustle... especially within the context of its original release window. And "context" is what this video series is all about.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! And be sure to check out the Retronauts podcast (http://www.retronauts.com), where I (and many others!) tackle a much wider array of classic gaming topics each week.


Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line [not-audio_url] [/not-audio_url]

Duration: 13:06
OK, this week we have the ACTUAL debut of Irem on Famicom, but it's hard to say TOSE's take on Zippy Race makes for a splashier debut than 10-Yard Fight would have. At least 10-Yard Fight had the benefit of not having be…
NES Works Gaiden #036: Robot Block / Geimos / 10-Yard Fight [not-audio_url] [/not-audio_url]

Duration: 14:18
Well, I goofed on this episode—the production order list I work for ended up getting scrambled due a copy/paste error, and I accidentally covered Geimos and 10-Yard Fight out of sequence (they shipped right after Robot G…
NES Works Gaiden #035: Road Fighter / Warpman / Door Door [not-audio_url] [/not-audio_url]

Duration: 16:17
As we move deeper into the Famicom's history, its timeline begins to diverse further and further from the American console's. Witness this week's episode, in which all three releases remained stranded in Japan. (Well, OK…
NES Works Gaiden #034: Star Force / Elevator Action / Field Combat [not-audio_url] [/not-audio_url]

Duration: 13:07
Three—three!—consecutive vertical shooters hit Famicom in this episode. Well, for a certain value of "vertical." All three of these games about shooting things while moving up or down along the screen, but all three take…
NES Works Gaiden #033: Wrecking Crew / Hyper Olympic / Spartan-X [not-audio_url] [/not-audio_url]

Duration: 13:41
Although the three games featured in this week's episode have already appeared in the vanilla iteration of NES Works, I promise that there's merit in revisiting them. All three titles—Nintendo's Wrecking Crew, Konami's H…
Game Boy Works 127: Gremlins 2 & Pocket Stadium [not-audio_url] [/not-audio_url]

Duration: 12:58
Sunsoft returns to Game Boy with a soul-crushingly brutal take on a movie that's about as close to being a cult classic as a major blockbuster can be: Gremlins 2 - The New Batch. It really captures the experience of bein…
Game Boy Works 126: Godzilla & Nekojara Monogatari [not-audio_url] [/not-audio_url]

Duration: 14:55
You come at the king, you'd best not miss. In this case, they've come at Godzilla, the King of Monsters, and stolen his horrible little son Minilla. I personally would be happy to let Minilla languish forever in captivit…
Segaiden #029: SG-1000 in Review [not-audio_url] [/not-audio_url]

Duration: 40:21
Our shared journey through the SG-1000 library has been illuminating, and in this episode I attempt to encapsulate much of what has been covered here over the past year. This episode isn't simply a recap and recontextual…
Segaiden #028: Loretta No Shouzou & The Black Onyx [not-audio_url] [/not-audio_url]

Duration: 18:13
In this episode, we look at the SG-1000's 1987 release lineup in its entirety... and, with those two games, we also wrap up the SG-1000 library as a whole. That's it! Go home! From now on, it's just Master System and bey…
NES Works Gaiden #031: Adventure Island IV [not-audio_url] [/not-audio_url]

Duration: 16:00
By request of They Call Me Sleeper, here's one last Wonder Boy game until Segaiden gets to the Master System stuff: Adventure Island IV for NES. Or rather, Takahashi Meijin no Boukenjima IV for Famicom, as Hudson has nev…