NES Works #100: Bionic Commando

NES Works #100: Bionic Commando

Author: Jeremy Parish August 30, 2022 Duration: 18:07

One of December 1988's all-timers arrives this week, and while it may not be the best-remembered of the bunch (not when the other two big releases belonged to huge ongoing franchises), but I'd argue that it's the best and most polished. It's also the most fearless; Bionic Commando didn't so much ask players to learn an entirely new style of platform gaming as demand it as the price of entry. But once you got a handle on the grappling mechanics, Bionic Commando played like nothing else on the system, becoming a fast-paced action game with breezy, high-speed action through a dozen stages linked by an interesting narrative and well-conceived adventure gameplay flow. It remains the gold standard for grapple-based action gaming to this day, and for good reason: It rules.

Production note: NES footage captured from  @Analogue  Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to  @MiSTer Addons . Video upscaled to 720 with XRGB Mini Framemeister. Audio unfortunately suffered this episode due to it being produced on portable equipment while traveling.

Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!


Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
NES Works #079: Rambo [not-audio_url] [/not-audio_url]

Duration: 13:30
In the year 198X, an elite American ex-soldier traveled into the jungle for a stealth mission that ended in a showdown with a Soviet HIND-D helicopter. Sound familiar? No, this isn't Metal Gear (that's next episode), but…
NES Works #078: City Connection & Freedom Force [not-audio_url] [/not-audio_url]

Duration: 14:22
Echoing last week's episode, this week we see a decidedly dated-looking game (City Connection) that nevertheless manages to be entertaining enough to transcend its relative age and sit comfortably in the 1988 NES lineup.…
NES Works #077: Ice Hockey & Major League Baseball [not-audio_url] [/not-audio_url]

Duration: 12:25
A pair of old-school sports games this week—one whose quality and playability transcends its visuals, and ones whose quality and playability... do not. Nintendo's Ice Hockey, developed in collaboration with NES Volleybal…
NES Works #076: Dragon Power & Ikari Warriors II: Victory Road [not-audio_url] [/not-audio_url]

Duration: 13:33
This week demonstrates the danger inherent in covering two games per episode as fate lands a one-two punch of mediocrity from two of the console's most dire creative combos: TOSE and Bandai, and Micronics and SNK. The re…
Game Boy Works Gaiden #12: The Misadventures of Tron Bonne [not-audio_url] [/not-audio_url]

Duration: 18:38
By patron request of Jon, here's a follow-up to the Mega Man Legends episode from several months back: Its wonderful prequel, the Misadventures of Tron Bonne. No, it's not actually a Game Boy game. It's fine. You'll be f…
Game Boy Works Gaiden #11: Game Gear 1990, Pt. 3 [not-audio_url] [/not-audio_url]

Duration: 14:42
This episode brings the Game Gear launch window, as it were, to a finish by wrapping up the final few Japanese releases of 1990. There are a few old favorites ("favorites") here, a compromised arcade port, and a first-of…
NES Works #075: R.C. Pro-Am & T.C. Surf Designs: Wood & Water Rage [not-audio_url] [/not-audio_url]

Duration: 10:23
Wishing you a Meli Kalikimaka this week, despite my rage over a bad game about wood and water. Thankfully, we have Rare to infuse a little holiday gratitude into the season with a very good, very fun, and very inventive…
Game Boy Works #122: Final Fantasy Legend II [not-audio_url] [/not-audio_url]

Duration: 17:07
The second entry in the Final Fantasy Legend series—or SaGa, if you prefer—amped up the features, narrative, mechanics, and overall design sensibilities of the groundbreaking first game. With new races, an elaborate cosm…
NES Works #074: Contra [not-audio_url] [/not-audio_url]

Duration: 15:11
Konami knocks it out of the park yet again with one of the greatest arcade conversions ever to hit the NES: Cooperative platform shooter Contra. It's a rare example of a coin-op title being ported faithfully to NES and s…

«1...678910