NES Works #100: Bionic Commando

NES Works #100: Bionic Commando

Author: Jeremy Parish August 30, 2022 Duration: 18:07

One of December 1988's all-timers arrives this week, and while it may not be the best-remembered of the bunch (not when the other two big releases belonged to huge ongoing franchises), but I'd argue that it's the best and most polished. It's also the most fearless; Bionic Commando didn't so much ask players to learn an entirely new style of platform gaming as demand it as the price of entry. But once you got a handle on the grappling mechanics, Bionic Commando played like nothing else on the system, becoming a fast-paced action game with breezy, high-speed action through a dozen stages linked by an interesting narrative and well-conceived adventure gameplay flow. It remains the gold standard for grapple-based action gaming to this day, and for good reason: It rules.

Production note: NES footage captured from  @Analogue  Mini. Arcade footage captured from MiSTer FPGA cores; special thanks to  @MiSTer Addons . Video upscaled to 720 with XRGB Mini Framemeister. Audio unfortunately suffered this episode due to it being produced on portable equipment while traveling.

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Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
NES Works Gaiden #041: BattleCity / Super Mario Bros. [not-audio_url] [/not-audio_url]

Duration: 10:49
The Famicom finally reaches maturity with the arrival of Mario's greatest adventure—and perhaps the greatest action game anyone had ever created to this point in history. Pushing the Famicom hardware to its absolute limi…
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Duration: 18:05
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NES Works #091: Ghostbusters [not-audio_url] [/not-audio_url]

Duration: 13:15
Continuing the trend of "games converted badly to Famicom in 1986 and published in America two years later," we have Bits Laboratory's disastrous adaptation of Activision's Ghostbusters. A fun, frothy, fast-paced little…
NES Works #090: Spy Vs. Spy / MagMax / Seicross [not-audio_url] [/not-audio_url]

Duration: 13:54
More newcomers arrive on NES this episode, each bringing a musty conversion of an even older original work in tow. Kemco-Seika makes its NES debut with a two-year-old port of First Star Software's Spy Vs. Spy, which kind…
NES Works #089: Bubble Bobble & Racket Attack [not-audio_url] [/not-audio_url]

Duration: 16:33
It's two for two for the road this week with Bubble Bobble, a game specifically designed to be played with another person, and Racket Attack, the second-ever NES tennis game which, like Nintendo's Tennis, offers support…
NES Works #088: Jackal / Wheel of Fortune / Jeopardy! [not-audio_url] [/not-audio_url]

Duration: 15:16
The prevailing theme for NES games in 1988 has been multiplayer. From Contra to Life Force to Jackal, many of the best games for '88 played best with friends. (That was probably also true for games that weren't published…
NES Works Gaiden #039: Astro Robo Sasa / Honshogi / Robot Gyro [not-audio_url] [/not-audio_url]

Duration: 14:46
The machines have risen, taking control of this trio of games and obviating humanity altogether. Well, almost altogether. R.O.B. at least demonstrates the value of mankind working together, hand-in-, uh, claw with its ne…
NES Works Gaiden #038: The Tower of Druaga [not-audio_url] [/not-audio_url]

Duration: 12:51
Although I've previously covered The Tower of Druaga on Game Boy Works, this version precedes the portable rendition by half a decade and stands as the more towering achievement of the two. So to speak. Another solid arc…
NES Works Gaiden #037: Zippy Race / Super Arabian / Front Line [not-audio_url] [/not-audio_url]

Duration: 13:06
OK, this week we have the ACTUAL debut of Irem on Famicom, but it's hard to say TOSE's take on Zippy Race makes for a splashier debut than 10-Yard Fight would have. At least 10-Yard Fight had the benefit of not having be…