NES Works Gaiden #040: Donkey Kong / DK Jr. / Mario Bros. / Centipede retrospective

NES Works Gaiden #040: Donkey Kong / DK Jr. / Mario Bros. / Centipede retrospective

Author: Jeremy Parish June 27, 2022 Duration: 12:28

As we head into the final quarter of 1988, we have three classic Nintendo games appearing on what is decidedly NOT a classic Nintendo console. Atari published ports of three vintage Nintendo creations (Donkey Kong, Donkey Kong Junior, and Mario Bros.) on a variety of platforms in late 1988, including the 2600, their various 8-bit platforms, and as seen here the 7800. While the 7800 releases can't quite punch with the actual Nintendo-programmed NES versions, the fact that these three carts exist at all turns out to be more than enough to fill an episode with speculation and musings.

I'm pretty sure I accidentally mixed up the names Atari Inc. and Atari Corp. here once again, so apologies for that, sticklers.

Also this episode, a little touch of errata: I somehow overlooked the fact that Centipede appeared at the 7800's launch in May 1986, so that also gets some air time this week. Unlike the Nintendo conversions, this take on Centipede is top-notch, with some surprisingly cool additions courtesy of General Computing Corp.

Production notes: Video Works is funded via Patreon (http://www.patreon.com/gamespite) — support the show and get access to every episode up to two weeks in advance of its YouTube debut! Plus, exclusive podcasts, eBooks, and more!

Atari 7800 and NES footage captured from  @Analogue  Nt Mini Noir. Arcade footage captured from MiSTer when possible (courtesy of  @MiSTer Addons  ). Video upscaled to 720 with  @Retro Tink  5X.


Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
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