Segaiden #024: Mark III / Hang On / Teddy Boy Blues

Segaiden #024: Mark III / Hang On / Teddy Boy Blues

Author: Jeremy Parish January 2, 2022 Duration: 18:56

Continuing on from last week, we go from Hang On II to just plain ol' Hang On. But this in no way feels like a downgrade; quite the contrary. With Hang On (and Teddy Boy Blues), Sega brings its home hardware into line with Nintendo's Famicom/NES, boosting the basic SG-1000 architecture with a monstrous upgrade to its graphical capabilities and essentially creating a new console in the process. The continuity created between Hang On and Hang On II offers a remarkably convenient way to compare the SG-1000's state of the art with the entry-level capabilities of its successor, and frankly, there simply is no comparison.

Also in this episode: Notes on the Mark III hardware (which will be expanded when we make it to the Master System's U.S. launch) and extensive rumination on the history of pop idol video games. We're not done with SG-1000, though, so we'll resume exploring Mark III/Master System once that little journey is complete.

Production notes: Master System footage in this episode was recorded from an FM/RGB-modded Mark III SG-1000 with region converter passthrough. SG-1000 footage captured from a combination of Sega SG-1000 II with (with Card Catcher) and  @Analogue  Mega Sg with card adapter module and DAC. Vintage hardware mods courtesy of  @iFixRetro . NES/Famicom footage captured from  @Analogue  Nt Mini Noir. Video upscaled to 720 with  @Retro Tink  5X.

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Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
Segaiden 010: Pachinko II / Golgo 13 / Orguss / Home Mahjong [not-audio_url] [/not-audio_url]

Duration: 17:15
A couple of follow-ups to 1983 releases this week, as well as a couple of games that appear to have been held over from 1983. Yes, SG-1000 begins 1984 with a hangover. Pachinko II is the affordable and expanded follow-up…
NES Works Gaiden #19: Famicom 1984, Pt. 1 [not-audio_url] [/not-audio_url]

Duration: 18:51
Now that we've seen both Nintendo and Sega's offerings for 1983, we move along to 1984 and the first wave of Famicom releases. All but one of these titles have already put in an appearance on NES Works proper as entries…
Segaiden #009: Space Slalom / Zippy Race / Pachinko / Exerion [not-audio_url] [/not-audio_url]

Duration: 15:29
This week we hit on the two most expensive games for the SG-1000. Every console's gotta have at least one of them, right? The ultra-rare collector's chase piece that hits the brakes on any reasonable dream of ever owning…
Segaiden #008: Sega Flipper / Pop Flamer / Pacar / Sega-Galaga [not-audio_url] [/not-audio_url]

Duration: 17:46
Sega has always been an arcade powerhouse—even now, they run arcades in Japan. They've become fan destinations for more than just playing games; I bought taiyaki in the shape of the Sega logo at their Akihabara location…
Segaiden #07: Sindbad Mystery / Monaco GP [not-audio_url] [/not-audio_url]

Duration: 13:16
Only two games feature in this week's episode, because both are interesting enough (and contain a rich enough history) to merit a more in-depth discussion. First, Sindbad Mystery brings the maze chase genre to SG-1000 by…
Segaiden #04: Borderline / Safari Hunting / N-Sub [not-audio_url] [/not-audio_url]

Duration: 11:27
Our first dive into the SG-1000 catalog covers the three games that the internet seems convinced comprised the console's day-one releases. It's difficult to say when SG-1000 titles actually debuted, as Sega hasn't been e…
NES Works Gaiden #18: The Famicom Disk System [not-audio_url] [/not-audio_url]

Duration: 18:16
35 years ago this week, Nintendo launched the Disk System expansion for Family Computer—one of the most important (and one of the few successful) console add-ons ever. Boosting the power, capabilities, and storage capaci…
Segaiden #03: An Introduction to SG-1000 [not-audio_url] [/not-audio_url]

Duration: 9:37
The road to NES Works begins here! It's difficult to know what the year 2021 has in store for us, but you can at least look forward to one constant (fingers crossed): This comprehensive deep dive into the Sega 8-bit cata…