Segaiden #032: Choplifter / My Hero / Teddy Boy

Segaiden #032: Choplifter / My Hero / Teddy Boy

Author: Jeremy Parish March 15, 2023 Duration: 15:16

Three episodes into the Master System run and already we have some familiar sights—but understandably so, since each of these games comes to Master System from arcades. So, while we may have seen Choplifter during our SG-1000 survey, we certainly didn't see this version of it; Sega based the older, Japan-only release on the Apple II game, while this U.S.- and European-exclusive upgrade draws its content and aesthetics from the company's arcade interpretation. Barely a year between the two home releases, but this one feels far more of-the-moment than the SG-1000 port did. Teddy Boy, of course, launched alongside Hang On with the Japanese Mark III hardware. The Western release is almost exactly the same as the Japanese MyCard, with one crucial (but ultimately immaterial) difference. As for My Hero, unfortunately it does no favors for the optics of the Master System and its Sega Card format. While it looks almost as good as the arcade game (except that sickly green sky), it lacks a huge amount of content—two-thirds of the coin-op's stages and enemies! To make matters worse, Sega's programmers clearly amped up the difficulty to a preposterous degree in order to pad out the lacking play time. Can you make it even halfway through the single stage of action here? If so, you are like unto a god.

Production notes: Why watch when you can read? Check out the massive hardcover print editions of NES Works, Super NES Works, and Virtual Boy works, available now at Limited Run Games (https://limitedrungames.com/collections/books)! Look forward to Segaiden Vol. I: The SG-1000, due summer 2023.

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Arcade footage captured from MiSTer with thanks to MiSTerAddOns. Most Master System footage captured from U.S. carts running through an adapter on Sega Mark III hardware with FM Sound Unit and RGB bypass modification (by iFixRetro). Video upscaled to 720 with xRGB Mini Framemeister.


Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
Segaiden #27: Graphic Tablet / Wonder Boy / Champion Billiards [not-audio_url] [/not-audio_url]

Duration: 18:55
The penultimate set of SG-1000 games arrives as the system does its best to remain current and competitive in the medium's changing landscape with technology built around the expectations of an earlier generation of game…
Segaiden #26: Ninja Princess / Super Tank / Champion Kendou [not-audio_url] [/not-audio_url]

Duration: 13:05
A brief break in the SG-1000's strong run of final releases with a set of titles that will remind you of the not-so-good ol' days when the console's library was generally pretty rough. This trio earns most of its points…
Segaiden #25: C-So! / The Castle / Gulkave [not-audio_url] [/not-audio_url]

Duration: 18:14
The SG-1000 didn't have much going on during 1986, with Sega's attention focused primarily on the shiny new Mark III console, but what little did make its way to the older console was pretty strong. After an indifferent…
NES Works Gaiden #31: Chack'n Pop / Dig Dug / Flappy [not-audio_url] [/not-audio_url]

Duration: 12:43
A real sense of deja vu this week as we look at three games that have all appeared on this channel in other versions. I would like to say that these iterations are all the superior works, but Mom taught me not to be a li…
Segaiden #024: Mark III / Hang On / Teddy Boy Blues [not-audio_url] [/not-audio_url]

Duration: 18:56
Continuing on from last week, we go from Hang On II to just plain ol' Hang On. But this in no way feels like a downgrade; quite the contrary. With Hang On (and Teddy Boy Blues), Sega brings its home hardware into line wi…
Segaiden #023: Hang On II / Bomb Jack [not-audio_url] [/not-audio_url]

Duration: 17:26
This week bring us the first of a two-part episode—or should that be "the second"? Sega's imprecise SG-1000 launch date documentation makes it difficult to know if Hang On II did in fact debut before or after Hang On (no…
NES Works #086: Legendary Wings / Xevious / Galaga [not-audio_url] [/not-audio_url]

Duration: 16:10
This week is a bit of an ouroboros: While the primary feature here is Capcom's Legendary Wings, this episode also touches on the NES release of Xevious, the game that very clearly inspired Legendary Wings (not to mention…
Segaiden #021: Rock'n Bolt / Elevator Action / Soukoban [not-audio_url] [/not-audio_url]

Duration: 11:30
A bit of an emphasis on day jobs this episode, but fortunately one of these games offers more than mere workmanlike effort. Activision's Rock'n Bolt stands out this week as one of the SG-1000's most appealing puzzlers—ce…