Segaiden #04: Borderline / Safari Hunting / N-Sub

Segaiden #04: Borderline / Safari Hunting / N-Sub

Author: Jeremy Parish February 21, 2021 Duration: 11:27

Our first dive into the SG-1000 catalog covers the three games that the internet seems convinced comprised the console's day-one releases. It's difficult to say when SG-1000 titles actually debuted, as Sega hasn't been especially granular with its published historic information. But these three carts are the first three items in the SG-1000 catalog (Borderline, Safari Hunting, and N-Sub are G-1001, G-1002, and G-1003, respectively), so that seems like a good basis for an argument here.

These games share a few details in common. They're all three conversions from the VIC-Dual arcade hardware Sega and Gremlin designed in the late '70s, which was very similar in terms of components and capabilities to the SG-1000; and they all three appear to have been developed by a newly formed studio called "Compile." I don't know, maybe you've heard of them? Special thanks for this series go to Omar Cornut, segaretro.org, and Analogue Co.

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Jeremy Parish's Video Works by Jeremy Parish is a curated collection of his long-running projects diving deep into the history and design of classic video games. Rather than a single focused series, this podcast serves as an archive and hub for several distinct endeavors. You'll find episodes from Game Boy World, which meticulously documents every pre-Game Boy Advance handheld title in chronological order, offering a unique historical perspective. Another strand explores the interconnected world of "Metroidvania" games, analyzing the design principles that define this beloved subgenre. The Anatomy of Games segments provide thorough, thoughtful critiques of classic game design, breaking down what makes these titles endure. Each episode, whether originally audio or adapted from video content, carries Parish's knowledgeable and considered commentary. This podcast is for anyone with an appreciation for gaming's foundations, presented not as dry history but as an engaging exploration of the artistry and innovation that shaped the medium. Tune in for a consistently insightful look at the pixels and philosophies behind the games you might have played-or always meant to.
Author: Language: English Episodes: 100

Video Works by Jeremy Parish
Podcast Episodes
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Duration: 13:16
Only two games feature in this week's episode, because both are interesting enough (and contain a rich enough history) to merit a more in-depth discussion. First, Sindbad Mystery brings the maze chase genre to SG-1000 by…
NES Works Gaiden #18: The Famicom Disk System [not-audio_url] [/not-audio_url]

Duration: 18:16
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