Nine To Midnight

Nine To Midnight

Author: WOE.BEGONE Industries LLC October 29, 2021 Duration: 1:35:20

On the eve of Halloween, nine storytellers make their way to an abandoned asylum to share their terrifying truths about the darkness that exists around them. As the tales unfold, each more visceral than the last, the nine may just discover that it is not the waking world to fear, but the horrors that lay within.


Nine to Midnight is a collaborative storytelling event between nine podcasts:


Malevolent (https://www.malevolent.ca)

WOE.BEGONE (https://www.woebegonepod.com)

Wake of Corrosion (https://wakeofcorrosion.carrd.co)

The Dead Letter Office of Somewhere, Ohio (https://www.somewhereohio.com)

The Cellar Letters (https://www.thecellarletters.com)

The Storage Papers (https://www.thestoragepapers.com)

The Town Whispers (https://www.thetownwhispers.com)

Nowhere, On Air (https://nowhereonairpodcast.weebly.com)

Hell Gate City Companion (https://www.hellgatecity.com)



CREDITS & CONTENT WARNINGS


CW: General horror, swearing throughout


Produced by Harlan Guthrie

Master edit by Harlan Guthrie


'Nine to Midnight' written by Harlan Guthrie.

Performed by Harlan Guthrie, Dylan Griggs, Shaun Pellington, Rat Grimes, Jamie Petronis, Jeremy Enfinger, Nathan Lunsford, Cole Weavers, Jess Syratt, and Kevin Berrey. 


8:05 | 'Rare Book' written, performed, edited, and mixed by Harlan Guthrie of Malevolent.


16:50 | 'The Knocking' written, performed, edited, mixed, and music composed & performed by Dylan Griggs of WOE.BEGONE. 


27:05 | 'The Broken Man' written, performed, edited, and mixed by Shaun Pellington of Wake of Corrosion.

CW: Violence, injury


35:30 | 'The Pool' written, performed, edited, mixed, and music composed & performed by Rat Grimes of The Dead Letter Office of Somewhere, Ohio.

CW: Death, drowning


44:42 | 'The 1 to 5 Minute Man' written, performed, edited, and mixed by Jamie Petronis of The Cellar Letters.


52:24 | 'Ridgefield Manor' written, edited, and mixed by Nathan Lunsford.

Performed by Jeremy Enfinger and Nathan Lunsford of The Storage Papers.

Additional sounds from Zapsplat (https://www.zapsplat.com).

CW: Discussion of murder and suicide


1:02:45 | 'Public Access' written, performed, edited, and mixed by Cole Weavers of The Town Whispers.


1:12:34 | 'The Shortcut' written, performed, edited, and mixed by Jess Syratt of Nowhere, On Air. 


1:22:14 | 'Peepers Creepers' written, produced, performed, edited, and mixed by Kevin Berrey, Screaming Panda LLC of Hell Gate City Companion.

Music composed by Cheska Navarro (https://www.cheskanavarro.com).

Sounds from Zapsplat (https://www.zapsplat.com).

Additional sounds and effects licensed under CC BY 3.0: https://freesound.org/people/Garuda1982/sounds/570378/ by Garuda1982 https://freesound.org/people/cbakos/sounds/50646/ by cbakos https://freesound.org/people/trip_sound/sounds/190470/ by trip_sound https://freesound.org/people/Omar%20Alvarado/sounds/251538/ by Omar Alvarado

https://freesound.org/people/SLCBagpiper/sounds/337743/ by SLCBagpiper https://freesound.org/people/GM180259/sounds/491997/ by GM180259


Hosted on Acast. See acast.com/privacy for more information.


It starts with a game, or something that feels like one. WOE.BEGONE follows Mike Walters after he stumbles upon a bizarre and brutal online experience bearing that same ominous name. This isn't just a story about playing a game; it's about being pulled into its mechanisms, where actions in this so-called alternate reality have tangible and dangerous consequences in the real world. As Mike digs deeper, the central mystery shifts from simply surviving the game's challenges to unraveling the profound and terrifying technology that could possibly power it. Each episode of this fiction podcast is built with a dedicated, original soundtrack, creating an immersive atmosphere that blends science fiction speculation with relentless narrative momentum. The journey, presented by WOE.BEGONE Industries LLC, becomes a high-stakes investigation where the lines between game, experiment, and reality completely dissolve. Tune in not just for the escalating puzzles and threats, but for the unsettling question of what happens when a game starts designing the player.
Author: Language: English Episodes: 342

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