Developing Games and Working with Developers with Anthony Howgego

Developing Games and Working with Developers with Anthony Howgego

Author: Gabe Barrett July 21, 2021 Duration: 57:44

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.


Ever wondered what separates a clever game concept from a box that actually gets played and loved? That’s the central question explored in Board Game Design Lab, a conversation series hosted by Gabe Barrett. This isn't a general chat about hobbies; it’s a focused resource built from the ground up to assist creators in crafting better games. Each episode functions like a dedicated workshop, zeroing in on a specific element of the craft-whether it's prototyping, balancing mechanics, or navigating the publishing world. Gabe brings designers, publishers, and other industry insiders into the lab to share their hard-won knowledge and practical advice. You won't find off-topic discussions about recent plays or movies here. Instead, the podcast commits to a thorough, detailed examination of topics that directly impact your work. Tuning in feels like gaining access to a private mentorship session, where experienced professionals break down the complexities of design into actionable insights. If you're moving from a rough idea to a refined prototype, or from a prototype to a published product, these conversations provide the kind of nuanced guidance that can shape your entire process. The Board Game Design Lab podcast is essentially a toolkit for your mind, offering the perspectives and techniques you need to progress with confidence on your own design journey.
Author: Language: en-us Episodes: 100

Board Game Design Lab
Podcast Episodes
Designing Greeting Card Games with Jess Metheringham [not-audio_url] [/not-audio_url]

Duration: 32:12
Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more. The post Designing Greeting Card Ga…
How to Design a Race Game with Kathleen Mercury [not-audio_url] [/not-audio_url]

Duration: 1:09:39
Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and m…
How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu [not-audio_url] [/not-audio_url]

Duration: 57:37
Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of game…
How to Design Route Building Games with Ted Alspach [not-audio_url] [/not-audio_url]

Duration: 1:04:22
Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, keeping players interested…
The Design Process of Phil Walker-Harding [not-audio_url] [/not-audio_url]

Duration: 1:07:29
Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with ideas, honing big ideas into s…
How to Multiply Your Time with Carla Kopp [not-audio_url] [/not-audio_url]

Duration: 1:06:10
Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to fi…
How to Design 2 Player Games with Alf Seegert [not-audio_url] [/not-audio_url]

Duration: 1:06:49
Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more. Alf S…
Community Building with Carol Mertz and Elan Lee [not-audio_url] [/not-audio_url]

Duration: 57:01
Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and wh…