Developing Games and Working with Developers with Anthony Howgego

Developing Games and Working with Developers with Anthony Howgego

Author: Gabe Barrett July 21, 2021 Duration: 57:44

Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development.We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more.

The post Developing Games and Working with Developers with Anthony Howgego appeared first on Board Game Design Lab.


Ever wondered what separates a clever game concept from a box that actually gets played and loved? That’s the central question explored in Board Game Design Lab, a conversation series hosted by Gabe Barrett. This isn't a general chat about hobbies; it’s a focused resource built from the ground up to assist creators in crafting better games. Each episode functions like a dedicated workshop, zeroing in on a specific element of the craft-whether it's prototyping, balancing mechanics, or navigating the publishing world. Gabe brings designers, publishers, and other industry insiders into the lab to share their hard-won knowledge and practical advice. You won't find off-topic discussions about recent plays or movies here. Instead, the podcast commits to a thorough, detailed examination of topics that directly impact your work. Tuning in feels like gaining access to a private mentorship session, where experienced professionals break down the complexities of design into actionable insights. If you're moving from a rough idea to a refined prototype, or from a prototype to a published product, these conversations provide the kind of nuanced guidance that can shape your entire process. The Board Game Design Lab podcast is essentially a toolkit for your mind, offering the perspectives and techniques you need to progress with confidence on your own design journey.
Author: Language: en-us Episodes: 100

Board Game Design Lab
Podcast Episodes
How to Design a Cooperative Game with Mike Kelley [not-audio_url] [/not-audio_url]

Duration: 1:13:05
Mike Kelley, designer of Mega Man Adventures, discusses cooperative games and what goes into designing a good one.Mike has been designing and reviewing cooperative games for years, and we dive into both creating co-op ga…
Designing a Trading Card Game in the Modern Era with Assad Quraishi [not-audio_url] [/not-audio_url]

Duration: 1:01:51
Assad Quraishi, designer of Genesis: Battle of Champions, discusses everything to think about if you want to design a trading card game for today’s market.We talk about how to get started, building an audience, when to g…
Thematically Informed Game Design with Jonny Pac [not-audio_url] [/not-audio_url]

Duration: 1:08:54
Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.We talk about his approach to theme in his various games, research, and what it loo…
Using Blue Ocean Strategy in Game Design with Marvin Hegen [not-audio_url] [/not-audio_url]

Duration: 48:29
Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and m…
How to Expand on a Core Idea with Trevor Benjamin and David Thompson [not-audio_url] [/not-audio_url]

Duration: 1:04:15
Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.We talk about the making of Undaunted games, what goes into creating expansions, standalo…
Designing Games with Higher Player Counts with Darren Terpstra [not-audio_url] [/not-audio_url]

Duration: 49:04
Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, finding playtesters, and mor…
Top 10 Photoshop Tips for Game Designers with Nicolas Fournier [not-audio_url] [/not-audio_url]

Duration: 33:51
Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers. The post Top 10 Photoshop Tips for Game Designers with Nicolas Fournier appeared first on Board Game Desig…
A Game about Game Design with Jon Spike [not-audio_url] [/not-audio_url]

Duration: 27:58
Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful r…
How to Design a Pick-up and Deliver Game with Marcel Köhler [not-audio_url] [/not-audio_url]

Duration: 1:03:17
Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstac…