Building video games with 20 year old tech (gpn24)

Building video games with 20 year old tech (gpn24)

Author: CCC media team June 7, 2026 Duration: 19:10
The market is full of high-performance graphics APIs like Vulkan and fantastic engines like Unreal and Unity. So, why not use DirectX 9 and a self-built engine instead? ;) In this talk we'll take a quick stroll down memory lane, to look at the tech used to build video games in the 2000s. Then we'll see what we can build today using the tech from back then. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://cfp.gulas.ch/gpn24/talk/JD3RUJ/

Tune into the Chaos Computer Club-recent events feed for a direct line to the forefront of digital culture and critical technology discourse. Curated by the CCC media team, this podcast channels the raw, insightful atmosphere of Europe's most influential hacker association, bringing you recordings from their major gatherings and community events. Each episode is a deep dive into talks and presentations from the last two years, covering topics from cryptography and privacy rights to hardware hacking, societal impacts of surveillance, and open-source philosophy. You'll hear from researchers, activists, and engineers who are actively shaping our digital future, offering perspectives rarely found in mainstream tech conversations. This isn't a produced show with hosts; it's an archival audio stream of genuine conference sessions, complete with audience questions and the spontaneous energy of the live event. For anyone interested in the technical details and ethical debates at the heart of modern technology, this feed serves as an essential, unfiltered resource. Subscribe to this podcast to keep your finger on the pulse of the Chaos Computer Club's ongoing dialogue, where complex ideas are broken down and the tools for a more empowered digital life are openly discussed.
Author: Episodes: 100

Chaos Computer Club - recent events feed
Podcast Episodes
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