Barovia IV #35 Dracula Flow Chart

Barovia IV #35 Dracula Flow Chart

Author: Sanspants Radio April 4, 2026 Duration: 55:01

Dracula: Sometimes known as a vampyr or Lesser Greater Vampire (or just vampire if thy savvy hunter wishes to be seen as uncouth as well as (or in addition to (or instead of)) savvy) this book thinks it foolish to contend with such a creature so don’t worry about it. Thy shall know to avoid thou dracula if they are in a region where a faint or minor trace of that magic known as necromancy is undercurrent wherever they travel, animals of the house and farm keep together at nights for fear, and voices not of thy own sometimes whisper thy savvy hunter (or others!) name when thy is alone and beckon thy further (do not listen to them for thou voices shall lead thy astray!) If thy is forced to worry about it though it should be important to keep a cool head as that might be a method for the dracula to control the un-savvy hunter. Savvy hunters all know this one truth, and as they all know it I shall not bother to repeat it here but rather assume you already know one of the most critical and important things about fighting thou Dracula. Instead this author shall furnish thy with what is considered lesser informations, that thou Draculi placing of death shall affect (or effect I can never tell) the powers and unpowers that it shall possess. But first you must answer some simple questions.

Does the Dracula live outside?

If yes, congratulations! You have stumbled upon a City Place Dracula. While it can teleport through doors and turn into rats, it cannot leave the city.

If no ask yourself does the Dracula live near sea level?

No? Well okay then, does the Dracula live above or below sea level?

Yes? You’ve found yourself face to face with a Tall Places Dracula if thine answer waseth no, you’re dealing with a Negative-Tall Places Dracula.

Now if the Dracula you are facing does live near sea level I’m afraid more observation from you iseth needed. In particulars thine nature of thine environment, where the Dracula is most often stood and where or not it yearns for wide open spaces. Good luck out there savvy hunter.


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Step into the world of Ogg Nott, a land brimming with secrets and peril, though its inhabitants remain blissfully unaware of its impending fate. This is the setting for D&D is For Nerds, the acclaimed actual play series from Sanspants Radio. Rather than a single continuous saga, the podcast unfolds across distinct seasons, each a self-contained story with a fresh cast of characters and unique dangers to overcome. This structure makes it easy to jump in anywhere, whether you're new to tabletop roleplaying or a seasoned adventurer. For those who stick around, a deeper, centuries-spanning narrative gradually reveals itself, connecting threads between these seemingly isolated tales. The focus is on the collaborative, often hilarious journey of the players themselves as they navigate dungeons, diplomacy, and sheer chaos. Expect a blend of genuine comedy born from improvisation and camaraderie, alongside compelling fiction shaped by dice rolls and desperate decisions. It’s less about stat blocks and more about the stories that emerge when friends gather around a microphone. The result is an immersive and consistently entertaining escape into a game where anything can happen, and usually does.
Author: Language: English Episodes: 100

D&D is For Nerds
Podcast Episodes
Jarren’s Outpost: EE #13 Battle of the Fiveish Armies [not-audio_url] [/not-audio_url]

Duration: 59:27
In the end it comes to this. The city of Jarren's Outpost at war with itself. Sabers fighting orcs, ghosts and their tigers fighting town guard, and all fighting the relentless tide of the city's dead. Above it all the d…
Jarren’s Outpost: EE #12 Greaseboy [not-audio_url] [/not-audio_url]

Duration: 53:36
In the face of war what is the price of peace? How do you avoid the mistakes of your predecessor? Can there truly be peace with no bloodshed? On the eve of the final battle for the cities soul Perriwinkle O'Rourke makes…
Jarren’s Outpost: EE #11 Zone of Truth [not-audio_url] [/not-audio_url]

Duration: 54:22
In the guardhouse Father Maroni, secret leader of the blood cult, is forced to reveal his true form, a wirithing deadly mass of blood and tentacles. Perrwinkle O'Rourke feels Silversteel burn white hot in his hands, Leo…
Jarren’s Development Blog #6 – How Mean is Too Mean? [not-audio_url] [/not-audio_url]

Duration: 1:10:16
Jackson, Adam and Zammit are here to talk about threading the needle when making a game where we want you to be mean to your friends. Also we got funded! Holy Cow! Thank you all so much!With less than a week to go, you c…
Jarren’s Outpost: EE #10 Ave Maria [not-audio_url] [/not-audio_url]

Duration: 55:14
Chaos spills crimson across the streets of Jarren's Outpost. Missing family members, riots in the streets, gang warfare. And in the middle of it all our heroes attempt to come up with some kind of plan. The attack on Pap…
Jarren’s Outpost: EE #9 Escalation [not-audio_url] [/not-audio_url]

Duration: 55:45
The city is at war. The halfling gang war has snowballed into a deadly city wide conflict. Old factions laid dormant crawl from their hiding places, new alliances rise from the ashes of old ones, and, through the poorly…
Jarren’s Outpost: EE #8 The Two Wives of Perriwinkle O'Rourke [not-audio_url] [/not-audio_url]

Duration: 56:55
The assault on the Surefoot Warehouse is fully under way. After barely surviving the trap filled dungeon that was the warehouse, Peri and Leo face up against the deadly might of the Surefoot Halfling Family, deep in the…
Jarren’s Development Blog #5 – Expansions [not-audio_url] [/not-audio_url]

Duration: 1:41:06
Jackson and Zammit are here to talk about expanding the game! We go over some terrible ideas we had and re-purposing old ideas into brand new concepts.The Kickstarter is going live on March 18 4pm UK time, we'll be aslee…
Jarren’s Outpost: EE #7 Warehouses [not-audio_url] [/not-audio_url]

Duration: 59:58
After many trials and tribulations our heroes finally reconvence and immediately start trying to kill each other. A riot in the midst of an assault on a Surefoot warehouse where blood cultist fights dwarf fights town gua…
Jarren’s Outpost: EE #6 No One Messes with Family [not-audio_url] [/not-audio_url]

Duration: 47:58
Once again the weapon slips from our hero's grasp at the last second, this time falling into the hands of the nefarious and deadly Surefoot Family. What's more they have kidnapped Perriwinkle's wife and children. Big mis…