420: The Pointer Cursor Debate

420: The Pointer Cursor Debate

Author: Brian Lovin, Marshall Bock November 17, 2021 Duration: 30:49

This week, we discuss the humble cursor and its role in affording interactivity in software design. In The Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.

Sponsor:

Patreon is hiring product designers in San Francisco and New York City. Today, Patreon is at the heart of the creator economy. In the last 8 years, the product has grown to support more than 250k creators, who are collectively supported by more than 8 million patrons. So far, Patreon has paid out more than $2.5 billion to creators, and are now on pace to pay out over $100 million every month.

Patreon's design team is small, but growing. The opportunity for impact on the product, and on millions of creators and patrons around the world, can't be overstated. The team is dedicated to leveling up the craft of Patreon's products, shipping beautiful experiences, and building the best tools to help anyone make a living on the internet.

If you're a designer looking for your next level up, get in touch with Patreon's design team and tell them we sent you!

Golden Ratio Supporters:

Patreon — Patreon is hiring product designers in San Francisco and New York City to build the future of the creator economy. Join their small team and level up today.

Sympli — Designers and developers working together need control over their assets. Sympli tracks every version of every design: no guessing what changed, no lost files or overwritten work, development-ready specs. Learn more at Sympli.io.

Play — Play is the first native iOS design tool made for teams creating mobile products. Design, prototype, and collaborate, directly from your phone. With Play you can experience your design as you create it while taking full advantage of native iOS features not found in other design and prototyping tools. Full access invites available for the first 25 people here!

The Sidebar:

The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to bonus content going forward! Sign up at patreon.com/designdetails.

Latest VIP Patrons:

  • Natasha Skov
  • Parker Gibson
  • Dennis Espino Maravilla
  • Yanal Tayyem
  • Udochi
  • Benjamin Arteaga

Main Topic:

This week, we discuss the humble cursor and its role in affording interactivity in software design.

Anonymous asks: Hey Brian and Marshall, I'd love to hear your thoughts on the use of the hand pointer cursor icon for clickable elements. Windows, macOS, and HTML seem pretty clear that it is intended only for links which lack the visual affordance that buttons have while Material design and seemingly most web apps embrace the hand for all clickable elements. I haven't found what the official rationale is for using the hand everywhere and I'm also curious what users most expect at this point.

Cool Things:

  • Brian shared Mimestream, a native macOS email client for Gmail. It's fast, looks and feels great, and is a worthy replacement for the stock Mail app on macOS.
  • Marshall shared An Evening With Silk Sonic by Bruno Mars, Anderson .Paak, and Silk Sonic. Listen on Apple Music or Spotify.

Design Details on the Web:

Byeee!

The Sidebar:

In this week’s Sidebar, we talk about the long term impact of the features we build, the importance of smart defaults, and the value of time well spent in our products.


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
434: News Desk, Vol. 4 [not-audio_url] [/not-audio_url]

Duration: 29:13
This week, we talk about enhancing the performance of design teams, a more efficient developer handoff process, and how to develop strong opinions. In the Sidebar, we talk about the tradeoffs of career progression and ov…
433: Making a Case for Icons [not-audio_url] [/not-audio_url]

Duration: 25:16
This week, we make the case for designing product icons and discuss what to do if your team doesn’t want to invest in great iconography. In the Sidebar, we talk about how to incorporate default typefaces into your design…
432: Traits of a Good Manager [not-audio_url] [/not-audio_url]

Duration: 27:52
This week, we spent more time exploring the traits of a good designer manager. In the Sidebar, we talk about the design details of Apple’s Studio Display and Mac Studio.The Sidebar:The Sidebar is an exclusive weekly segm…
431: Transitioning from Industrial to Digital Design [not-audio_url] [/not-audio_url]

Duration: 22:54
This week, we talk about transitioning industries and how to bridge the quality gap in a new field. In the Sidebar, we talk about storytelling and the surprising insights that can be found in engagement data.The Sidebar:…
430: Design File Sanity and Breaking Navigation Patterns [not-audio_url] [/not-audio_url]

Duration: 32:54
This week, we talk about design file sources of truth, Snapchat's evolution, and the qualities of great managers. In the Sidebar, we talk about building a YouTube channel from scratch, the opportunity for designers on Yo…
429: Better Remote Onboarding [not-audio_url] [/not-audio_url]

Duration: 28:15
This week, we talk about the messy nature of remote onboarding and share our tips to make it suck just a little less. In the Sidebar, we talk about the visual design for the heads up display used in televised sports.Gold…
428: Teaching vs Micromanaging [not-audio_url] [/not-audio_url]

Duration: 26:02
This week, we talk about teaching versus micromanaging, or how to give feedback as a manager in a productive and growth-oriented way. In the Sidebar, Marshall shares his tips and tricks for organizing icon systems in Fig…
427: Tools for Thought ft. Mark McGranaghan and Adam Wiggins [not-audio_url] [/not-audio_url]

Duration: 1:10:21
This week, we sat down with Mark McGranaghan and Adam Wiggins to talk about building creative tools, designing across devices and platforms, creating career capital, starting design podcasts, and more.Golden Ratio Suppor…
426: Senior++ Designer Expectations [not-audio_url] [/not-audio_url]

Duration: 35:24
This week, we share some (hopefully) non-obvious paths to level up at work and exceed the expectations for a senior++ product designer. In the Sidebar, we talk about the importance of giving blunt feedback, and share way…
425: Overengineering Variants [not-audio_url] [/not-audio_url]

Duration: 24:41
This week, we share tips for crafting component variants to avoid the dreaded variant-explosion problem. In the Sidebar, we talk about Tesla’s latest UI refresh, where we see auto interfaces going in the future, and shar…