437: Scaling Design Critique

437: Scaling Design Critique

Author: Brian Lovin, Marshall Bock April 27, 2022 Duration: 29:34

This week, we talk about methods to scale design critiques with a growing team. In the Sidebar, we dig into the...details...of Figma's latest UI changes which added file type icons to file tabs.

Golden Ratio Supporters:

Zeplin recently shipped Flows!

Flows are a fast/effortless way to create and outline user flows and journeys. Designers can use flows to connect screens in seconds and map complete user journeys, showing not just the happy path but all possible paths and behaviors.

All you need to do is add screens you want in a flow, then add a connector which will snap into place to connect screens or design elements. You even add a label to clarify edge cases or error paths.

As you publish new versions of designs, your flows and connectors will get updated automatically as screens change.

Job Board:

We're curating the best product design roles from the world's most design-forward companies.

👉 Design Details Job Board

Universe is looking to hire a mid-level or higher product designer for remote work anywhere in the US. Universe opens up the possibilities of the internet, allowing anyone on earth to build a custom website or online store in seconds — without code, all from a phone. They’re looking for a Product Designer who is obsessed with the delightful possibilities of software and sees UI design as an artistic medium, not just a method of problem solving.

Dynaboard is the fastest way for developer teams to go 0 -> 1 on new web apps such as dashboards, admin panels, and approval flows. It combines multiple aspects of design and development tools into a single, collaborative experience. They are looking for their first Product Designer to join their high-velocity, early team to own the process of creating a new category of creative tool.

Glow is building the most elegant, powerful, and reliable crypto wallet. To do this, they need great designs — ones that are simple, familiar, and smart. Their small team is growing, and you’ll work closely with the team to craft new user experience patterns for interacting with crypto that will become the new normal for millions of people in the future.

Vagaro is hiring designers to build the booking, payments, and marketing solutions for growing businesses in the beauty, wellness and fitness industries around the world. if you want to have an immediate, direct and high impact through design, join Vagaro.

The Sidebar:

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Main Topic:

This week, we talk about methods to scale design critiques with a growing team.

Ryan Stone asks on GitHub:

Hey friends! My UX team has grown immensely in past year, to 30+ members. We have weekly 1-hour design crits where anyone can share work & receive feedback. This has been helpful in leveling up presentation and feedback-giving skills, as well as unblocking team members and maintaining alignment.

This has become challenging at scale though. Any tips to make crits more useful for larger teams, or are we destined to break apart?

  • Around can transcribe and collect meeting notes automatically.

Cool Things:

  • Brian shared Nightmare Alley, the latest screenplay from Guillermo del Toro. No spoilers here!
  • Marshall shared Play for iPad — native mobile prototyping, now on the big screen. It's good!

Design Details on the Web:

Byeee!


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
373: Designer or Developer? [not-audio_url] [/not-audio_url]

Duration: 21:38
This week, we discuss the career paths and tradeoffs for someone who wants to do both design and development. In The Sidebar, we recap the Mac event and share our first impressions of the new iPhones.Latest VIP Patrons:J…
372: Saving People from Themselves [not-audio_url] [/not-audio_url]

Duration: 28:40
This week, we brainstorm design patterns that help save people from themselves. From stopping the spread of misinformation, to saving eardrums, to screening spoilers, these design ideas are often clever and non-obvious.…
371: A Culture of Excellence [not-audio_url] [/not-audio_url]

Duration: 27:31
This week, we dig into practical steps for creating a culture of design excellence. In The Sidebar, we share strategies for designing adaptive interfaces that work well on any screen size.Golden Ratio Patrons:Float Float…
370: Designing for One Hand [not-audio_url] [/not-audio_url]

Duration: 33:06
This week, we discuss the tradeoffs and challenges of designing interfaces for one-handed use. In The Sidebar, we talk about strategies for collaborating effectively with brand and product design.Golden Ratio Patrons:Flo…
369: Shallow Design Culture [not-audio_url] [/not-audio_url]

Duration: 22:53
This week, we talk about the shallow parts of design culture, where superficial work tends to generate far more attention and praise. We dig into potential solutions for this, too. In The Sidebar, we recap and share our…
368: Teaching Design Fundamentals [not-audio_url] [/not-audio_url]

Duration: 28:23
This week, we discuss strategies for teaching design fundamentals and how to make the process engaging and fun for new designers. In The Sidebar, we discuss the pain of noticing problems right before you ship.Golden Rati…
367: Effective Brainstorming [not-audio_url] [/not-audio_url]

Duration: 28:03
This week, we talk about how to have effective brainstorms: what does good prep look like, and what should be done alone or with a group? In The Sidebar, we share our spicy takes about brutalism in interface design.Golde…
366: Closing the Gap to Senior [not-audio_url] [/not-audio_url]

Duration: 22:02
This week, we discuss options for designers to close the gap to becoming a senior. In The Sidebar we try to identify what is the duct tape of design.Golden Ratio Patrons:Float Float has been a lifeline for teams working…
365: UX Research ft. Danae Holmes [not-audio_url] [/not-audio_url]

Duration: 1:09:31
This week, we sat down with Danae Holmes, a UX researcher at YouTube Gaming to talk about everything UX research. We dig into research methodologies, effective collaboration with design, tips to get better at user resear…

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