437: Scaling Design Critique

437: Scaling Design Critique

Author: Brian Lovin, Marshall Bock April 27, 2022 Duration: 29:34

This week, we talk about methods to scale design critiques with a growing team. In the Sidebar, we dig into the...details...of Figma's latest UI changes which added file type icons to file tabs.

Golden Ratio Supporters:

Zeplin recently shipped Flows!

Flows are a fast/effortless way to create and outline user flows and journeys. Designers can use flows to connect screens in seconds and map complete user journeys, showing not just the happy path but all possible paths and behaviors.

All you need to do is add screens you want in a flow, then add a connector which will snap into place to connect screens or design elements. You even add a label to clarify edge cases or error paths.

As you publish new versions of designs, your flows and connectors will get updated automatically as screens change.

Job Board:

We're curating the best product design roles from the world's most design-forward companies.

👉 Design Details Job Board

Universe is looking to hire a mid-level or higher product designer for remote work anywhere in the US. Universe opens up the possibilities of the internet, allowing anyone on earth to build a custom website or online store in seconds — without code, all from a phone. They’re looking for a Product Designer who is obsessed with the delightful possibilities of software and sees UI design as an artistic medium, not just a method of problem solving.

Dynaboard is the fastest way for developer teams to go 0 -> 1 on new web apps such as dashboards, admin panels, and approval flows. It combines multiple aspects of design and development tools into a single, collaborative experience. They are looking for their first Product Designer to join their high-velocity, early team to own the process of creating a new category of creative tool.

Glow is building the most elegant, powerful, and reliable crypto wallet. To do this, they need great designs — ones that are simple, familiar, and smart. Their small team is growing, and you’ll work closely with the team to craft new user experience patterns for interacting with crypto that will become the new normal for millions of people in the future.

Vagaro is hiring designers to build the booking, payments, and marketing solutions for growing businesses in the beauty, wellness and fitness industries around the world. if you want to have an immediate, direct and high impact through design, join Vagaro.

The Sidebar:

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Latest VIP Patrons:

  • Tolu Alder
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Main Topic:

This week, we talk about methods to scale design critiques with a growing team.

Ryan Stone asks on GitHub:

Hey friends! My UX team has grown immensely in past year, to 30+ members. We have weekly 1-hour design crits where anyone can share work & receive feedback. This has been helpful in leveling up presentation and feedback-giving skills, as well as unblocking team members and maintaining alignment.

This has become challenging at scale though. Any tips to make crits more useful for larger teams, or are we destined to break apart?

  • Around can transcribe and collect meeting notes automatically.

Cool Things:

  • Brian shared Nightmare Alley, the latest screenplay from Guillermo del Toro. No spoilers here!
  • Marshall shared Play for iPad — native mobile prototyping, now on the big screen. It's good!

Design Details on the Web:

Byeee!


Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
393: The Not-So-Humble Button [not-audio_url] [/not-audio_url]

Duration: 31:21
This week, we talk about the hidden complexities of a designer’s favorite element: the button. In the Sidebar, we examine interfaces that defer moderation responsibilities onto the end user.Golden Ratio Supporter:AroundT…
392: Becoming a Strategic Designer [not-audio_url] [/not-audio_url]

Duration: 28:06
This week, we talk about how to become a more strategic designer: what should you be doing day to day, or thinking about more often? In The Sidebar, we talk about the downsides of using metaphors to describe the role of…
391: Portfolio Review Tips for Senior Designers [not-audio_url] [/not-audio_url]

Duration: 29:50
This week, we share tips and best practices for senior designers who are presenting their work in a portfolio review. In The Sidebar, we break down the qualities of great typographic hierarchy in interface design.Golden…
390: Building Design Infrastructure ft. Kathryn Gonzalez [not-audio_url] [/not-audio_url]

Duration: 41:39
This week, we catch up with Kathryn Gonzalez, the Head of Design Infrastructure at DoorDash. We talk about building DoorDash’s first design system, how to scale a design systems team, balancing technical and design skill…
389: Better Design Reviews [not-audio_url] [/not-audio_url]

Duration: 34:47
This week, we talk about how to have better design reviews. Who, what, where, and when? We share our experiences, and frustrations, with certain formats and processes. In The Sidebar, we try to answer the question: WTF i…
388: Design Tips and Tricks, Part 2 [not-audio_url] [/not-audio_url]

Duration: 38:34
This week, we cover part two of our design tips and tricks series. We talk about naming conventions, thinking in divs, structuring frames, and share a few Figma pro-tips. In The Sidebar, we talk about design content over…
387: Design Craft Tips & Tricks [not-audio_url] [/not-audio_url]

Duration: 28:59
This week, we dig into specific tips and tricks to level up your craft game: how to leverage tools to make faster iterations, stay organized, and allow your mocks to easily scale over time. In The Sidebar, we dig into ho…
386: Designing with Grid Systems [not-audio_url] [/not-audio_url]

Duration: 24:52
This week, we talk about designing with grid systems. In particular: when grid systems break, and what to do when they don’t align with our hardware screens perfectly. In The Sidebar, we talk all about design debt: how t…
385: Raising Your Team’s UI Bar [not-audio_url] [/not-audio_url]

Duration: 29:32
This week, we talk about strategies and tactical tips for elevating a team’s bar to design high quality interfaces. In The Sidebar, we talk about how to transition from web to mobile design.Golden Ratio Supporter:A huge…
384: Finding Time for North Star Design [not-audio_url] [/not-audio_url]

Duration: 29:38
This week, we talk about the real struggle of finding the time to do North Star design. It’s complicated! In The Sidebar, we try to find the digital equivalent of a Norman Door.Golden Ratio Supporter:A huge shoutout to C…