443: Design Systems Interviews

443: Design Systems Interviews

Author: Brian Lovin, Marshall Bock July 8, 2022 Duration: 36:00

This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.

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Main Topic:

This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.

Eric asks on GitHub: How do you explain what you do?

Job Board:

We're curating the best product design roles from the world's most design-forward companies.

👉 Design Details Job Board

Figma — Figma is looking for designers to help shape the future of FigJam. They have a few open roles right now focused on everything from core product and meeting experiences to onboarding, user education, and templates.

Universe — Universe is hiring a Product Designer who is obsessed with the delightful possibilities of software and sees UI design as an artistic medium, not just a method of problem solving. Join a new kind of design studio and shape a product that represents a radically better internet.

Mercury — Mercury is hiring product designers! Mercury powers the banking stack for companies like Linear, Maven & Mighty. Join them to build beautiful software for founders. Learn about the remote-friendly team & roles at https://mercury.design — disclaimer: Mercury is a financial technology company that works with banks.

Current — Current is on a mission to help people create better financial outcomes for their lives, and they’re hiring a talented senior mobile product designer with great visual design and UX skills. You’ll be involved in the full product development cycle: from early research and product strategy, to design and developer hand-off.

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Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
444: Writing Effective Self-Reviews [not-audio_url] [/not-audio_url]

Duration: 28:03
This week, we share our tips for writing better self-reviews during performance review season.The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month…
442: It Doesn't Have to Be Right [not-audio_url] [/not-audio_url]

Duration: 31:00
This week, we share stories and lessons from some of our most memorable mentors.The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for access to…
441: WWDC 2022 [not-audio_url] [/not-audio_url]

Duration: 54:12
This week, we recap all of our favorite...design details...announced at this week's WWDC.The Sidebar:The Sidebar is an exclusive weekly segment for our Patreon supporters. You can subscribe starting at $1 per month for a…
440: Don’t Call It a Design Critique [not-audio_url] [/not-audio_url]

Duration: 28:47
This week, we talk about how to make design critiques more fun, and how to encourage teams to share their work-in-progress more often.Supported by:Play — Play is the first native iOS design tool built for creating mobile…
439: Config 2022 [not-audio_url] [/not-audio_url]

Duration: 55:59
This week, we cover all of the exciting new releases from Config 2022, and do a deep dive into the new version of Auto Layout.Supported by:Clay — Clay is the beautiful and private home for all your relationships. Populat…
438: Dissecting Substack’s Podcast Player [not-audio_url] [/not-audio_url]

Duration: 39:18
This week, we dissect Substack’s new podcast player design, talking about both the pixels and the strategic advantage of sharing craft-specific content on Twitter. In the Sidebar, we talk about the nature and risks of cr…
437: Scaling Design Critique [not-audio_url] [/not-audio_url]

Duration: 29:34
This week, we talk about methods to scale design critiques with a growing team. In the Sidebar, we dig into the...details...of Figma's latest UI changes which added file type icons to file tabs.Golden Ratio Supporters:Ze…
436: Reclaiming Your Focus [not-audio_url] [/not-audio_url]

Duration: 23:25
This week, we share our tips and strategies for reclaiming our focus to do deep design work. In the Sidebar, we revisit last week's conversation about the value of ideas and finding the right time to share an idea with t…
435: New Feature Launch Checklist [not-audio_url] [/not-audio_url]

Duration: 28:40
This week, we share the checklist that we use when launching new features to make sure we’re not missing certain states, flows, or edge cases. In the Sidebar, we talk about working in public and the risk of people steali…
434: News Desk, Vol. 4 [not-audio_url] [/not-audio_url]

Duration: 29:13
This week, we talk about enhancing the performance of design teams, a more efficient developer handoff process, and how to develop strong opinions. In the Sidebar, we talk about the tradeoffs of career progression and ov…