443: Design Systems Interviews

443: Design Systems Interviews

Author: Brian Lovin, Marshall Bock July 8, 2022 Duration: 36:00

This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.

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Main Topic:

This week, we talk about interviewing for roles in design systems, what to prepare, and how many different kinds of skills are relevant in the field.

Eric asks on GitHub: How do you explain what you do?

Job Board:

We're curating the best product design roles from the world's most design-forward companies.

👉 Design Details Job Board

Figma — Figma is looking for designers to help shape the future of FigJam. They have a few open roles right now focused on everything from core product and meeting experiences to onboarding, user education, and templates.

Universe — Universe is hiring a Product Designer who is obsessed with the delightful possibilities of software and sees UI design as an artistic medium, not just a method of problem solving. Join a new kind of design studio and shape a product that represents a radically better internet.

Mercury — Mercury is hiring product designers! Mercury powers the banking stack for companies like Linear, Maven & Mighty. Join them to build beautiful software for founders. Learn about the remote-friendly team & roles at https://mercury.design — disclaimer: Mercury is a financial technology company that works with banks.

Current — Current is on a mission to help people create better financial outcomes for their lives, and they’re hiring a talented senior mobile product designer with great visual design and UX skills. You’ll be involved in the full product development cycle: from early research and product strategy, to design and developer hand-off.

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Every week, Brian Lovin and Marshall Bock settle in for a thoughtful, often meandering chat that pulls back the curtain on how things are made. Their Design Details podcast lives in the rich space where technology and the arts intersect, focusing less on polished case studies and more on the real, sometimes messy, work of design. You’ll hear them dissect the nuances of product decisions, debate the evolving culture of creative teams, and share personal stories from their own experiences in the industry. It feels less like a lecture and more like eavesdropping on a conversation between two deeply knowledgeable friends. The discussions regularly venture into the philosophical side of craft, examining why certain choices resonate and how design shapes our daily interactions with the world. For anyone curious about the thinking behind the pixels and interfaces, this show offers a consistent, grounded perspective. Tuning in provides a sense of community and a candid look at the process, making it a staple for designers and creators who appreciate substance over flash.
Author: Language: English Episodes: 100

Design Details
Podcast Episodes
403: The Confidence Gradient [not-audio_url] [/not-audio_url]

Duration: 27:47
This week, we talk about the confidence gradient, how we’ve built confidence over time, and the funny circumstances that can take us out of our element. In The Sidebar, we share our first impressions of Windows 11 and ta…
402: Margin Considered Harmful [not-audio_url] [/not-audio_url]

Duration: 23:31
This week, we dig into the best way to think about margin and padding in your component system. In The Sidebar, we break down the basics of design advising and angel investing.Golden Ratio Supporter:AroundAround is a bet…
401: Three Dots [not-audio_url] [/not-audio_url]

Duration: 39:29
This week, we talk about a ubiquitous design crutch: the three dot menu. We examine the spread of this pattern and discuss potential solutions to avoid it. In The Sidebar, we recap WWDC 2021 and dive deep into our favori…
400: Is Software Ever Finished? [not-audio_url] [/not-audio_url]

Duration: 25:37
This week, we try to answer a simple question: is software ever finished? In The Sidebar, we talk money: compounding, investing, negotiating, planning, and more.Golden Ratio Supporter:AroundAround is a better way to vide…
399: Strong Opinions, Weakly Held [not-audio_url] [/not-audio_url]

Duration: 38:48
This week, we talk about how the framework Strong Opinions, Weakly Held can be used to effectively critique visual design. In The Sidebar, we recap Google I/O 2021, discussing our favorite announcements, Material You, an…
398: Proof of Curiosity [not-audio_url] [/not-audio_url]

Duration: 22:55
This week, we dig into two frameworks for leveling up at work: Proof of Curiosity and The Helpful Hierarchy. Whether you’re looking for more accountability, want to stand out in a job interview, or just want to be more i…
397: Customer Feedback vs. Team Intuition [not-audio_url] [/not-audio_url]

Duration: 23:29
This week, we talk about the tension between building what customers explicitly ask for versus building towards a team’s internal vision. In The Sidebar, we talk about the lack of public software critique: Why isn’t ther…
396: Career Cheat Codes [not-audio_url] [/not-audio_url]

Duration: 28:32
This week, we discuss the things we’ve done in our design careers that have had an outsized impact on our professional growth. In The Sidebar, we talk about the anatomy of icons and how that anatomy affects user interfac…
395: Config 2021 [not-audio_url] [/not-audio_url]

Duration: 38:48
It’s event recap week! In this week’s episode we share our reactions to everything announced at Figma’s Config 2021. In The Sidebar, we dig into our favorite updates and the confusing head-scratchers announced at Apple’s…
394: Open Source Design ft. Joey Banks [not-audio_url] [/not-audio_url]

Duration: 34:37
This week, we caught up with Joey Banks to talk about contributing to open source design. In the Sidebar, we ask Joey bonus questions about ramping up in a new job, the design advocate role, and being Twitter famous.Late…