Designer Notes 1: Rob Pardo - Part 1

Designer Notes 1: Rob Pardo - Part 1

Author: Idle Thumbs October 30, 2014 Duration: 2:04:07
Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Blizzard Entertainment, to discuss his game design career, or at least as much as could fit into this first of two parts! Rob is best known for his design work on StarCraft 1 & 2, Warcraft 3, and World of Warcraft.

Soren Johnson, founder of Mohawk Games, hosts Designer Notes, a podcast from Idle Thumbs that digs into the personal histories and creative philosophies behind game development. The central question isn't just about how games are made, but why people dedicate their lives to making them. Each conversation moves beyond a single project, tracing a guest's entire journey through the industry to uncover the formative experiences, pivotal failures, and core beliefs that shape their work. You'll hear from noted designers as they reflect on their careers with a rare depth and candor, offering more than just postmortems or technical breakdowns. These discussions reveal the human stories behind the games, exploring the intersections of craft, art, and business that define a designer's path. Listening feels like being a fly on the wall for a thoughtful, meandering chat between colleagues who share a deep passion for the medium. The Designer Notes podcast provides a unique long-form perspective on game creation, making it essential for anyone curious about the people and processes that bring interactive worlds to life. It’s a series for those who appreciate that the most compelling design lessons are often wrapped in personal narrative and professional hindsight.
Author: Language: en-us Episodes: 92

Designer Notes
Podcast Episodes
Designer Notes 42: David Sirlin - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:46:52
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss how many hit points are too many hit…
Designer Notes 41: David Sirlin - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:59:57
In this episode, Soren Johnson interviews veteran game designer David Sirlin, best known for his work on Super Street Fighter II Turbo HD Remix, Yomi, and Puzzle Strike. They discuss why games with more mechanics are not…
Designer Notes 40: Brian Reynolds - Part 3 [not-audio_url] [/not-audio_url]

Duration: 1:38:56
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss why Big Huge made Rise of Legends…
Designer Notes 39: Brian Reynolds - Part 2 [not-audio_url] [/not-audio_url]

Duration: 2:28:04
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best known for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss when Brian discovered Twilight St…
Designer Notes 38: Brian Reynolds - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:42:10
In this episode, Soren Johnson interviews veteran game designer Brian Reynolds, best know for his work on Colonization, Civilization 2, Alpha Centauri, and Rise of Nations. They discuss how his original dream job was to…
Designer Notes 37: Chris Hecker - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:56:18
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss accessibility versus depth, when SpyParty suddenly became fun, and why Chris…
Designer Notes 36: Chris Hecker - Part 1 [not-audio_url] [/not-audio_url]

Duration: 2:05:16
In this episode, Soren Johnson interviews independent game developer Chris Hecker, best known for his work on Spore and SpyParty. They discuss why game jams are no longer necessary, why the first triangle is always the h…
Designer Notes 35: Manveer Heir [not-audio_url] [/not-audio_url]

Duration: 1:20:10
In this episode, Adam Saltsman interviews independent game developer Manveer Heir, best known for his work on the Mass Effect franchise. They discuss the sunken cost fallacy and game development, why Mass Effect 3 would…
Designer Notes 34: Tyler Sigman - Part 2 [not-audio_url] [/not-audio_url]

Duration: 2:05:01
In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how whether it makes sense to hide game data in the age of wikis, if Darkes…
Designer Notes 33: Tyler Sigman - Part 1 [not-audio_url] [/not-audio_url]

Duration: 2:18:46
In this episode, Soren interviews independent game developer Tyler Sigman, best known as the designer of HOARD and Darkest Dungeon. They discuss how his game design career was almost derailed by staplers, how a weird aer…