Designer Notes 20: Liz Ryerson

Designer Notes 20: Liz Ryerson

Author: Idle Thumbs August 4, 2016 Duration: 1:21:55
In this episode, Adam Saltsman interviews independent game developer Liz Ryerson, known for experimental games like Problem Attic. They discuss whether we should ever make players uncomfortable, why horror games have more freedom to try unconventional design, and whether Twitter is a game.

Soren Johnson, founder of Mohawk Games, hosts Designer Notes, a podcast from Idle Thumbs that digs into the personal histories and creative philosophies behind game development. The central question isn't just about how games are made, but why people dedicate their lives to making them. Each conversation moves beyond a single project, tracing a guest's entire journey through the industry to uncover the formative experiences, pivotal failures, and core beliefs that shape their work. You'll hear from noted designers as they reflect on their careers with a rare depth and candor, offering more than just postmortems or technical breakdowns. These discussions reveal the human stories behind the games, exploring the intersections of craft, art, and business that define a designer's path. Listening feels like being a fly on the wall for a thoughtful, meandering chat between colleagues who share a deep passion for the medium. The Designer Notes podcast provides a unique long-form perspective on game creation, making it essential for anyone curious about the people and processes that bring interactive worlds to life. It’s a series for those who appreciate that the most compelling design lessons are often wrapped in personal narrative and professional hindsight.
Author: Language: en-us Episodes: 92

Designer Notes
Podcast Episodes
Designer Notes 11: Chris Avellone [not-audio_url] [/not-audio_url]

Duration: 1:38:59
In this episode, Soren interviews game designer Chris Avellone, who is best known for his work on Fallout 2, Planescape: Torment, Star Wars: Knights of the Old Republic 2, Fallout: New Vegas, and Wasteland 2. He is curre…
Designer Notes 10: Nina Freeman [not-audio_url] [/not-audio_url]

Duration: 1:12:56
In this episode, Adam Saltsman interviews indie game developer Nina Freeman, who is best known for her personal vignette games How Do You Do It?, Freshman Year, and the upcoming Cibele. She is currently working at Fullbr…
Designer Notes 9: Bruce Shelley [not-audio_url] [/not-audio_url]

Duration: 2:03:53
In this episode, Soren interviews veteran game designer Bruce Shelley, who is best known for his work on Railroad Tycoon, Civilization, and the Age of Empires series. He is currently working at Bonus XP on Servo, a new R…
Designer Notes 8: Daniel Benmergui [not-audio_url] [/not-audio_url]

Duration: 1:45:28
In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Storyteller. He is curre…
Designer Notes 7: Brad Muir [not-audio_url] [/not-audio_url]

Duration: 2:55:45
In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigade. Brad is currently…
Designer Notes 6: Chelsea Howe [not-audio_url] [/not-audio_url]

Duration: 1:39:01
In this episode, Adam Saltsman interviews Chelsea Howe, who is a Creative Director at EA Mobile. She is best known for her work at TinyCo, where she led the design of Family Guy: The Quest for Stuff, and for her communit…
Designer Notes 5: Daniel Cook [not-audio_url] [/not-audio_url]

Duration: 2:14:34
In this episode, Soren interviews Daniel Cook, who is the Chief Creative Officer at Spry Fox. He is best known for his design work on games such as Triple Town, Realm of the Mad God, and Steambirds as well as for his wri…
Designer Notes 4: Henrik Fahraeus [not-audio_url] [/not-audio_url]

Duration: 1:36:21
In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sitting in on the interview…
Designer Notes 3: Frank Lantz [not-audio_url] [/not-audio_url]

Duration: 1:41:29
In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure your game gets written u…
Designer Notes 2: Rob Pardo - Part 2 [not-audio_url] [/not-audio_url]

Duration: 2:06:55
Soren is not done with Rob yet! In the second half of the interview, they discuss the MMO that shocked everyone (including Blizzard), how to hire game designers, why they didn't make DOTA2, removing the auction house fro…