Designer Notes 90: Patrice Desilets - Part 2

Designer Notes 90: Patrice Desilets - Part 2

Author: Idle Thumbs July 25, 2025 Duration: 1:42:00
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.

Soren Johnson, founder of Mohawk Games, hosts Designer Notes, a podcast from Idle Thumbs that digs into the personal histories and creative philosophies behind game development. The central question isn't just about how games are made, but why people dedicate their lives to making them. Each conversation moves beyond a single project, tracing a guest's entire journey through the industry to uncover the formative experiences, pivotal failures, and core beliefs that shape their work. You'll hear from noted designers as they reflect on their careers with a rare depth and candor, offering more than just postmortems or technical breakdowns. These discussions reveal the human stories behind the games, exploring the intersections of craft, art, and business that define a designer's path. Listening feels like being a fly on the wall for a thoughtful, meandering chat between colleagues who share a deep passion for the medium. The Designer Notes podcast provides a unique long-form perspective on game creation, making it essential for anyone curious about the people and processes that bring interactive worlds to life. It’s a series for those who appreciate that the most compelling design lessons are often wrapped in personal narrative and professional hindsight.
Author: Language: en-us Episodes: 92

Designer Notes
Podcast Episodes
Designer Notes 61: Chet Faliszek [not-audio_url] [/not-audio_url]

Duration: 2:50:05
In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have…
Designer Notes 60: Andy Schatz - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:45:55
In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss…
Designer Notes 59: Andy Schatz - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:47:34
In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss…
Designer Notes 58: Rob Daviau - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:13:35
In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss the criteria for a good Legacy game, how to put just a little PvP in a game wit…
Designer Notes 57: Rob Daviau - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:25:31
In this episode, Soren interviews board game designer Rob Daviau, best known for his work on Risk: Legacy and Pandemic: Legacy. They discuss bluffing his way through his first game job interview, how he designed Betrayal…
Designer Notes 56: David Dunham [not-audio_url] [/not-audio_url]

Duration: 1:54:44
In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best…
Designer Notes 55: Meg Jayanth [not-audio_url] [/not-audio_url]

Duration: 3:03:42
In this episode, Soren interviews independent game developer Meg Jayanth, the writer on 80 Days. They discuss how fan fiction is similar to modding, if 80 Days is a criticism of the Bioware companion system, and why it’s…
Designer Notes 54: Jon Ingold - Part 2 [not-audio_url] [/not-audio_url]

Duration: 1:51:48
In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss how to…
Designer Notes 53: Jon Ingold - Part 1 [not-audio_url] [/not-audio_url]

Duration: 1:28:44
In this episode, Soren interviews veteran game developer Jon Ingold, who co-founded inkle and is best known for his work in interactive fiction, including All Roads, 80 Days, and the Sorcery! series. They discuss why Plu…
Designer Notes 52: Roger Keating [not-audio_url] [/not-audio_url]

Duration: 2:23:14
In this episode, Bruce Geryk interviews veteran game developer Roger Keating, co-founder of Strategic Studies Group (SSG). Roger is best known for his work on the Warlord series as well as many digital wargames. They dis…