DGC Ep 453: Bonus Interview with Ed Fries

DGC Ep 453: Bonus Interview with Ed Fries

Author: Brett Douville and Tim Longo December 3, 2025 Duration: 1:27:28

Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Podcast breakdown:
1:16:35 Break
1:16:48 Outro

Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers.

Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. 

Next time:
TBA! or more Pikmin

TTDS: 40m 6s

Links:
Ant Eater source 
Princess and Frog source
Sea Chase source 
Nitro source

Errata:
I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error.

Twitch: timlongojr and twinsunscorp 
YouTube 
Discord 
DevGameClub@gmail.com 


Dev Game Club is a conversation between two working game developers who have been there. Each week, hosts Brett Douville and Tim Longo pick a classic video game from the past-often a title that shaped design thinking or introduced a new technical standard-and break it down from their professional perspective. Their discussions go beyond nostalgia, examining how these older titles functioned, why certain creative decisions were made, and what lasting impact they left on the industry. You’ll hear specific analysis of game mechanics, narrative structure, and technical achievements, all filtered through decades of hands-on development experience. The goal isn’t just to reminisce but to extract tangible lessons that are still relevant for creators and deeply interesting for passionate players today. They invite you to play the game in question alongside them, then settle in for a detailed, insider’s post-mortem. This podcast offers a unique blend of critical appreciation and practical insight, treating video game history as a living textbook. It’s for anyone who loves games and wants to understand the craft behind them on a deeper level. New episodes release regularly, diving into a different influential game from the archives.
Author: Language: English Episodes: 100

Dev Game Club
Podcast Episodes
DGC Ep 396: The Sims (part two) [not-audio_url] [/not-audio_url]

Duration: 1:11:37
Welcome to Dev Game Club, where this week we continue our series on 2000's The Sims. We spend a little time on the gender normativity of the title, sprinkle in some stories about our various households, and also fit in s…
DGC Ep 395: The Sims (part one) [not-audio_url] [/not-audio_url]

Duration: 1:09:34
Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video…
Discord Game Club Episode 2 [not-audio_url] [/not-audio_url]

Duration: 55:08
Friends from the Discord provide some audio from back in December -- sorry to get to it so late, I admit I forgot. No show notes as I'm just back from vacation and settling in. See you next week. Next time: New series! T…
DGC Ep 394: Vacation Mailbag! [not-audio_url] [/not-audio_url]

Duration: 1:20:40
Welcome to Dev Game Club, where this week we're both unavailable, but we catch you up on the mailbag! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues…
DGC Ep 393: Beyond Good and Evil Bonus Interview with Michel Ancel [not-audio_url] [/not-audio_url]

Duration: 1:14:23
Welcome to Dev Game Club, where this week we add to our series on Beyond Good and Evil with Michel Ancel. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Pod…
DGC Ep 392: Final Fantasy Tactics (part five) [not-audio_url] [/not-audio_url]

Duration: 1:14:19
Welcome to Dev Game Club, where this week we complete our series on Final Fantasy Tactics. Before we head to our takeaways, we talk about the story and themes and about the puzzle nature of some of the story missions. De…
DGC Ep 391: Final Fantasy Tactics (part four) [not-audio_url] [/not-audio_url]

Duration: 1:05:40
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. This week, we put Tim Longo on the DGC couch for an analytical session about his major conflict about this game. Dev Game Club lo…
DGC Ep 390: Final Fantasy Tactics (part three) [not-audio_url] [/not-audio_url]

Duration: 1:14:52
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the grind, job and abilities stuff, some tactics and end with a listener mail about balance. Dev Game Club looks at…
DGC Ep 389: Final Fantasy Tactics (part two) [not-audio_url] [/not-audio_url]

Duration: 1:16:42
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the strategy around jobs, the multiclass approach, and more before turning to a listener question. Dev Game Club lo…

«1...678910