[Ep158] Safety Appetizer

[Ep158] Safety Appetizer

Author: Butterscotch Shenanigans July 4, 2018 Duration: 1:07:30

Hello, Shenanites! This is the first episode we’re recording in our new podcast space! This week, we discuss how buses high-five, opinionated systems, and flying potatoes. If things seem out of whack, it might just be a problem of depth. Advice for cameras and life!

Questions answered (abbreviated):

  • uppscatningsman: I think a lot of us would like to hear what the rest of your [brainstorming process for the Shenanijam] was like because [Goop Legacy] seemingly turned out nothing like the game you talked about in the kick off podcast.
  • cdcMully: I'm looking for some experience advice regarding the business aspect of creating a studio. I've never started a business before and have no idea where to begin or if it's even necessary?
  • Anonymous: You always mention "the dads." Can you elaborate?
  • ILikeEatingPie: In flop rocket, as far as I can tell, the rocket seems to be approximately 1M wide. The pilot, who frequently explodes their way out of that vessel is about 1M tall. All of the other people around the launch pad are much smaller, maybe a 1/3M tall. Does the M actually stand for a meter like I originally thought? That would make everyone really tiny. Is there official lore for this? Also, that potato is huge! Is there any official lore for it?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://tips.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep397] Stay Ahead Of It [not-audio_url] [/not-audio_url]

Duration: 1:04:59
In this episode, we discuss easter eggs, a snowy wonderland, and the brand-new tagline for the brand-new year! Legacy systems keep the current work going, but one catastrophic event and the whole system collapses. Cleari…
[Ep396] To New Beginnings [not-audio_url] [/not-audio_url]

Duration: 1:13:08
This week, we talk about old accomplishments, current predictions, and new themes for the new year! 2022’s moniker was “Twenty Twenty You. Take the nuanced view” – what should 2023’s call to action be? We’ve got some ide…
[Ep395] The Art of Giving [not-audio_url] [/not-audio_url]

Duration: 57:51
In this episode, we discuss giving experiences, autonomy, and gifts. Effective planning requires knowing what you want. If you’re entertaining, what kind of experience do you want from hosting? What kind of experience do…
[Ep394] Everyone’s Problem [not-audio_url] [/not-audio_url]

Duration: 1:03:35
This week, we talk about a scavenging cat, a punchy octopus, and a critical bug. Repeating the same process over and over doesn't change the outcome. And just pointing out bugs won’t solve the problem. You need a feedbac…
[Ep393] Time Illusion [not-audio_url] [/not-audio_url]

Duration: 1:02:36
In this episode, we discuss time perception, time estimation, and time reality. During game development, there are deliverables set on a timeline. People’s perceptions of time are notoriously inaccurate, which means that…
[Ep392] Unspooling Secrets [not-audio_url] [/not-audio_url]

Duration: 1:05:29
This week, we talk about the meaning of exploration, the need for a third place, and making the work visible. You can’t solve a problem that you can’t see. If you don’t have a clear mental model of ALL THE THINGS and how…
[Ep391] Abandon Ship [not-audio_url] [/not-audio_url]

Duration: 59:50
In this episode, we discuss technical gains, inventory management, and game loops. No game is perfect. You need to identify the things that players can’t forgive versus the things they can forget. With thousands of other…
[Ep390] Smoke and Mirrors [not-audio_url] [/not-audio_url]

Duration: 56:09
This week, we talk about management no-nos, government restrictions, and developer limitations. A responsive, immersive world is a game developer’s dream, but when you build tons of AI and add large numbers of things to…
[Ep389] How Billionaires Are Made [not-audio_url] [/not-audio_url]

Duration: 1:00:11
In this episode, we discuss air travel, corporate greed, and the Twitterverse. A CEO is like the wind, either guiding a company in the right direction or smashing it on the rocks. Visionary leadership that lacks context,…
[Ep388] Three Week Day [not-audio_url] [/not-audio_url]

Duration: 44:50
This week, we talk about conflicts of interest, typing speed, and a living hell. Doing new things is good and cool! But it’s important to understand that the context you’re coming from and the one you’re going into are d…