[Ep167] Randomly Generated Title

[Ep167] Randomly Generated Title

Author: Butterscotch Shenanigans September 5, 2018 Duration: 1:11:39

Hey there, Shenanites! This week, it’s a special listener question episode where we talk about optimistic nihilism, data guessing, and the cost of cheaters. This episode was recorded by our past selves to help our future selves out while we’re at PAX! Although when you listen to this, we’ll be our present selves again. Or will we? What even is time?

Questions answered (abbreviated):

  • Woland77: A LOT of people use use video games to escape life and "delete time." How do you feel about the possibility that people are using your video games to escape life at the cost of engaging with life and with themselves?
  • TheUglyTurnip: Why shouldn't I tip you?
  • imcade: Do any of you play D&D? Have you ever thought about doing a role playing board game in the Crashlands universe?
  • doctordino: Are you planning on doing season 2 for the GameDev documentary?
  • CoffeeChemist: What percentiles of the Bscotch community has reached 10th level on BScotch ID? How many people have beat Hardcore Crashlands on each difficulty, and how many deaths does the player with the most deaths have?
  • AStreetsign: What would you change gameplay wise if you were to remake Towelfight 2 today?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep567] Indie Devs Talk PAX East Trends [not-audio_url] [/not-audio_url]

Duration: 50:02
In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game marketing and platform…
[Ep566] Game Devs Talk About Tooltips for 55 Minutes [not-audio_url] [/not-audio_url]

Duration: 53:07
In episode 566 of 'Coffee with Butterscotch,' the brothers delve into the complexities of implementing effective tooltips in video games. They explore technical challenges, design principles, and the importance of clear,…
[Ep565] Indie Devs Discuss DLSS 5 [not-audio_url] [/not-audio_url]

Duration: 1:05:59
In episode 565 of 'Coffee with Butterscotch,' the brothers dig into Nvidia's DLSS 5 and what AI-driven graphics enhancements actually mean for developers and players alike, then turn a critical eye on who the AI hype cyc…
#[Ep564] We're Solving Self-Publishing on Steam [not-audio_url] [/not-audio_url]

Duration: 1:12:33
In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool designed to wrangle store…
[Ep563] What platforms should Indie Game Devs focus on? [not-audio_url] [/not-audio_url]

Duration: 1:10:08
In episode 563 of 'Coffee with Butterscotch,' the brothers discuss indie game success of Slay the Spire 2, Next Fest postmortem and launch strategies. They explore the evolving landscape of platform support, control sche…
[Ep562] The Xbox Shakeup & Next Fest Wishlist Numbers [not-audio_url] [/not-audio_url]

Duration: 52:27
In episode 562 of 'Coffee with Butterscotch,' the brothers talk through the leadership shakeup at Xbox and how shifting platform priorities ripple out to indie studios. From there, they share details from their own Steam…
[Ep561] Indie Devs Discuss "Mewgenics" [not-audio_url] [/not-audio_url]

Duration: 1:02:52
In episode 561 of 'Coffee with Butterscotch,' the brothers dig into Mewgenics, exploring its development history, gameplay quirks, and the ways players actually engage with it. The game becomes a springboard for a broade…
[Ep560] Will Google Genie destroy the Games industry? [not-audio_url] [/not-audio_url]

Duration: 1:01:58
In episode 560 of 'Coffee with Butterscotch,' the brothers check in on demo performance, wishlist growth, and what live events are actually doing for visibility. By comparing what has actually generated traction with wha…
#[Ep558] How Many Dudes: Designing Games For Success [not-audio_url] [/not-audio_url]

Duration: 52:58
In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players latch onto. They talk…