[Ep167] Randomly Generated Title

[Ep167] Randomly Generated Title

Author: Butterscotch Shenanigans September 5, 2018 Duration: 1:11:39

Hey there, Shenanites! This week, it’s a special listener question episode where we talk about optimistic nihilism, data guessing, and the cost of cheaters. This episode was recorded by our past selves to help our future selves out while we’re at PAX! Although when you listen to this, we’ll be our present selves again. Or will we? What even is time?

Questions answered (abbreviated):

  • Woland77: A LOT of people use use video games to escape life and "delete time." How do you feel about the possibility that people are using your video games to escape life at the cost of engaging with life and with themselves?
  • TheUglyTurnip: Why shouldn't I tip you?
  • imcade: Do any of you play D&D? Have you ever thought about doing a role playing board game in the Crashlands universe?
  • doctordino: Are you planning on doing season 2 for the GameDev documentary?
  • CoffeeChemist: What percentiles of the Bscotch community has reached 10th level on BScotch ID? How many people have beat Hardcore Crashlands on each difficulty, and how many deaths does the player with the most deaths have?
  • AStreetsign: What would you change gameplay wise if you were to remake Towelfight 2 today?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
#[Ep557] Are Steam demos the new Early Access? [not-audio_url] [/not-audio_url]

Duration: 53:47
In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo’s strong performance, upcoming localization, and ongoing community management. They dig into the feedback t…
[Ep555] How Many Dudes Hits 100k Wishlists & 2026 Predictions [not-audio_url] [/not-audio_url]

Duration: 1:08:11
In episode 555 of 'Coffee with Butterscotch,' the brothers unpack what the How Many Dudes demo is teaching them about speed, feedback, and player expectations. They talk about influencer momentum, the challenges of balan…
[Ep554] How Many Dudes: Demo Launch Numbers [not-audio_url] [/not-audio_url]

Duration: 55:41
In episode 554 of 'Coffee with Butterscotch,' the brothers celebrate the launch of the How Many Dudes demo and the surprise explosion past 50,000 wishlists. They break down what worked, from shipping the demo during the…
[Ep553] Butterscotch Shenanigans 2025 Year In Review [not-audio_url] [/not-audio_url]

Duration: 46:27
In episode 553 of 'Coffee with Butterscotch,' the brothers take stock of a wild year at Butterscotch Shenanigans, starting with the launch of Crashlands 2 and everything that came after it. They talk about testing woes,…
[Ep552] How to think about Steam Demos as Indie Devs [not-audio_url] [/not-audio_url]

Duration: 54:21
In episode 552 of 'Coffee with Butterscotch,' the brothers celebrate a big personal milestone before diving into why demos matter more than ever for indie games. They break down how demos drive visibility on Steam, why t…
[Ep551] Flailing Toward Success in Indie Game Dev [not-audio_url] [/not-audio_url]

Duration: 48:10
In episode 551 of 'Coffee with Butterscotch,' the brothers talk about why flailing is not a failure mode, it’s the strategy. They unpack how progress in game development, marketing, and life often comes from trying lots…
[Ep550] Are ads worth it for indie game devs? [not-audio_url] [/not-audio_url]

Duration: 56:06
In episode 550 of 'Coffee with Butterscotch,' the brothers take a hard look at online ads and why they rarely deliver the wishlist conversions indie devs hope for. They break down misleading metrics, misclicks, and the h…
[Ep549] How to use Youtube Shorts to market your indie game [not-audio_url] [/not-audio_url]

Duration: 1:01:46
In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and th…
[Ep548] When should you start marketing your indie game? [not-audio_url] [/not-audio_url]

Duration: 43:09
In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P’s, the ris…