[Ep167] Randomly Generated Title

[Ep167] Randomly Generated Title

Author: Butterscotch Shenanigans September 5, 2018 Duration: 1:11:39

Hey there, Shenanites! This week, it’s a special listener question episode where we talk about optimistic nihilism, data guessing, and the cost of cheaters. This episode was recorded by our past selves to help our future selves out while we’re at PAX! Although when you listen to this, we’ll be our present selves again. Or will we? What even is time?

Questions answered (abbreviated):

  • Woland77: A LOT of people use use video games to escape life and "delete time." How do you feel about the possibility that people are using your video games to escape life at the cost of engaging with life and with themselves?
  • TheUglyTurnip: Why shouldn't I tip you?
  • imcade: Do any of you play D&D? Have you ever thought about doing a role playing board game in the Crashlands universe?
  • doctordino: Are you planning on doing season 2 for the GameDev documentary?
  • CoffeeChemist: What percentiles of the Bscotch community has reached 10th level on BScotch ID? How many people have beat Hardcore Crashlands on each difficulty, and how many deaths does the player with the most deaths have?
  • AStreetsign: What would you change gameplay wise if you were to remake Towelfight 2 today?

To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk). If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://podcast.bscotch.net, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.

★ Support this podcast ★

Pull up a chair and pour something warm. Each week, the folks behind the award-winning indie studio Butterscotch Shenanigans-the creators of Crashlands-sit down to untangle the messy, rewarding, and often absurd reality of making games. Coffee with Butterscotch feels less like a formal broadcast and more like eavesdropping on a freewheeling conversation between friends who’ve been in the trenches. You’ll hear them dissect the nuts and bolts of development, from art pipelines to bug-squashing, but the discussion rarely stays in the technical lane. It veers into the philosophy of creativity, the rollercoaster of running a small business, and the strange habits that fuel productivity. The tone is unfiltered and genuinely funny, because the hosts don’t separate the work from the life surrounding it. This podcast digs into how to solve problems, ship your projects, and keep your sanity while doing it, all served with a heavy dose of camaraderie and self-deprecating humor. It’s a weekly dose of insight and laughter for anyone curious about the stories behind the screen, whether you're a seasoned developer, an aspiring creator, or just someone who enjoys peeking behind the curtain of how things are made.
Author: Language: English Episodes: 556

Game Dev Podcast | Coffee with Butterscotch
Podcast Episodes
[Ep377] Eyeball Expectations [not-audio_url] [/not-audio_url]

Duration: 56:44
In this episode, we discuss sacrificial lambs, interface crash testing, and bumper savings. Building tools to automate repetitive tasks not only saves time in the long run but also helps with frustration management. Crea…
[Ep376] The Great (Not) British Tape Off [not-audio_url] [/not-audio_url]

Duration: 48:18
This week, we talk about optimal stickiness, quest concepts, and brain sharing. Pair programming is like piloting a Jaeger. Drifting off each other’s brain powers makes the process of extra-dimensional creature conjuring…
[Ep375] Voice Sorcery [not-audio_url] [/not-audio_url]

Duration: 58:17
This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice…
[Ep374] The House Problem [not-audio_url] [/not-audio_url]

Duration: 1:00:47
In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing i…
[Ep373] Cheese and Crackers [not-audio_url] [/not-audio_url]

Duration: 59:33
This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so the Doing needs to be as easy as possible. Solving one problem can create…
[Ep372] Bleeping Bleep Bleeps [not-audio_url] [/not-audio_url]

Duration: 57:39
In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survivorship bias. After all, what we see is what’s already happened; you do…
[Ep371] Blue Crab Blood [not-audio_url] [/not-audio_url]

Duration: 56:20
This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a work thing, but hey, you aren’t our supervisor.) What nails it? What whif…
[Ep370] Frog Boiling [not-audio_url] [/not-audio_url]

Duration: 56:03
In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into small things that are annoying. You might even run into some of them repea…
[Ep369] Audience Capture [not-audio_url] [/not-audio_url]

Duration: 53:52
This week, we talk about meeting your adventure quota, experienced goods, and cinematic feels. When you’re making a sequel, there are a lot of expectations to manage. While you need the excitement, concern can absolutely…
[Ep368] Peach Cobbler Machine [not-audio_url] [/not-audio_url]

Duration: 49:54
In this episode, we discuss optimal temperature ranges, the Diablo to QWOP scale, and bizarrely wholesome reading experiences. You don’t want too many cooks in the kitchen, but what about not enough cooks? Or enough stra…